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Hellhold

   (17 reviews)
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About This File

After defeating the Baron in KNEE DEEP IN DEAD, Satan greeted you with a new challenge. He put you on a detour to his personnal playhouse. OH, did I mention, it was in HELL? And the rules aren't fair? You just look, grin, and chuckle. You make the first step toward the playhouse, and you are teleported into the center of it. So now inside of the heart of all that makes evil fun, all you can think about is knocking the crap out of Satan's little hench men.

Playhouse in HELL was fun, but now you're moving past that chaos. You hit the switch to stop this nightmare and continue blowing up all of HELL.. But after you flip the switch, did you leave the Playhouse? You turn and re-open the door. It must've been the Playhouse last trick. You find yourself right at HELL's Mansion. Home of Satan and his creatures. What does one make of this......A MESS that's what. Time to grab up your weapons, move on and continue the trail of blood (and mess Satan's nice floors, hehehe)!

After such a HELLISH night, you decide to return to a nice (yeah right) little hotel you know, The Under Arms. The security and staff of Satan's hotel come out to greet you (and you have a shotgun for them to meet). The creatures around the entrance decide they want a piece of you too! So it would appear that you're going to have one more big confrentation before you can catch your Zzzzzzs! So what are you waiting for, go to it!


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mrthejoshmon

  
Do not want...

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Guest

Unknown date

  
DO NOT UPLOAD

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Guest

Unknown date

  
I wanted to like this because I've enjoyed fiffy's levels before, and it was OK at first. I then entered a corridor painted with eyes or something, opened a door and ran into HOM Central. I exited in disgust after that.

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Guest

Unknown date

  
Absolute garbage. "No known bugs" huh? Go get your eyes checked. 0/5. If I could give it negative I would.

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Guest

Unknown date

  
The Fiffy level was also released separately. I think it may be in the archive by itself. All the levels show REoL-styled-slaughte r monster placement, often clogging rooms or halls. Morris' levels are crappy (especially the first one) but Fiffy's is the more annoying one because to exit you must find a yellow key that's hidden in an extremely obscure way. Heh, I'm still wondering what that decoration in the first room is... (You'll see it only if you apply the graphic replacements.)

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Guest

Unknown date

  
These HOMs I think was intended by author, because on e2m2 they "imitate" furniture mirrors and such. :o If somebody said "enjoyed fiffy's levels before" then he is should knew about such things. :P Just for me these fiffy's levels are shitty trash.

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Guest

Unknown date

  
E2M1 isn't too bad, but other 2 are. I can only found some fun with sv_fastweapons 1 in them...:p Some inescapable area cause me stuck and must use noclip cheat to out, and weird HoMs for some reasons...it still have some small fun but otherwise, they're sucks. 2/5 -playerlin

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Guest

Unknown date

  
Hey, even "King ReoL" had to start somewhere. Not one of his better works, that's for sure, and even if he got much better later on, he would remain unpalatable for some. I wonder how this could remain outside of idgames all thouse years though, it's not like King ReoL has many of unreleased gems. Interestingly, he DOESN'T call himself "King ReoL" in this one, it's definitively not one of his first ones (real date 1996) and it's one of the few made in collab. with someone else. Meh dunno. 2/5 -Maes

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Guest

Unknown date

  
"No Known Bugs"... remember these words...

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Guest

Unknown date

  
Awesome, 5 out of 5

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Guest

Unknown date

  
Several of Fiffy's levels aren't as bad as they're sometimes made out to be, but this isn't one of them. It's a horrible-looking level with matching gameplay; many newbish mistakes, stupid design decisions (e.g. intentional HOMs) and more. It's like the worst of 1994 - but it's 1996, so there's no excuse. 0/5. - ZZ

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hex11

Unknown date

  
There's a pretty nifty toilet in E2M2, But I didn't get much farther, got bored of shotgunning hordes of dudes in hallways. It's not very challenging, and fewer better placed monsters would have been more interesting. Some cool areas and ideas though.

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Guest

Unknown date

  
welcome to XXI century 0/5

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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