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Hellhold

   (17 reviews)
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About This File

After defeating the Baron in KNEE DEEP IN DEAD, Satan greeted you with a new challenge. He put you on a detour to his personnal playhouse. OH, did I mention, it was in HELL? And the rules aren't fair? You just look, grin, and chuckle. You make the first step toward the playhouse, and you are teleported into the center of it. So now inside of the heart of all that makes evil fun, all you can think about is knocking the crap out of Satan's little hench men.

Playhouse in HELL was fun, but now you're moving past that chaos. You hit the switch to stop this nightmare and continue blowing up all of HELL.. But after you flip the switch, did you leave the Playhouse? You turn and re-open the door. It must've been the Playhouse last trick. You find yourself right at HELL's Mansion. Home of Satan and his creatures. What does one make of this......A MESS that's what. Time to grab up your weapons, move on and continue the trail of blood (and mess Satan's nice floors, hehehe)!

After such a HELLISH night, you decide to return to a nice (yeah right) little hotel you know, The Under Arms. The security and staff of Satan's hotel come out to greet you (and you have a shotgun for them to meet). The creatures around the entrance decide they want a piece of you too! So it would appear that you're going to have one more big confrentation before you can catch your Zzzzzzs! So what are you waiting for, go to it!


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mrthejoshmon

  
Do not want...

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Guest

Unknown date

  
DO NOT UPLOAD

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Guest

Unknown date

  
I wanted to like this because I've enjoyed fiffy's levels before, and it was OK at first. I then entered a corridor painted with eyes or something, opened a door and ran into HOM Central. I exited in disgust after that.

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Guest

Unknown date

  
Absolute garbage. "No known bugs" huh? Go get your eyes checked. 0/5. If I could give it negative I would.

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Guest

Unknown date

  
The Fiffy level was also released separately. I think it may be in the archive by itself. All the levels show REoL-styled-slaughte r monster placement, often clogging rooms or halls. Morris' levels are crappy (especially the first one) but Fiffy's is the more annoying one because to exit you must find a yellow key that's hidden in an extremely obscure way. Heh, I'm still wondering what that decoration in the first room is... (You'll see it only if you apply the graphic replacements.)

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Guest

Unknown date

  
These HOMs I think was intended by author, because on e2m2 they "imitate" furniture mirrors and such. :o If somebody said "enjoyed fiffy's levels before" then he is should knew about such things. :P Just for me these fiffy's levels are shitty trash.

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E2M1 isn't too bad, but other 2 are. I can only found some fun with sv_fastweapons 1 in them...:p Some inescapable area cause me stuck and must use noclip cheat to out, and weird HoMs for some reasons...it still have some small fun but otherwise, they're sucks. 2/5 -playerlin

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Guest

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Hey, even "King ReoL" had to start somewhere. Not one of his better works, that's for sure, and even if he got much better later on, he would remain unpalatable for some. I wonder how this could remain outside of idgames all thouse years though, it's not like King ReoL has many of unreleased gems. Interestingly, he DOESN'T call himself "King ReoL" in this one, it's definitively not one of his first ones (real date 1996) and it's one of the few made in collab. with someone else. Meh dunno. 2/5 -Maes

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"No Known Bugs"... remember these words...

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Guest

Unknown date

  
Awesome, 5 out of 5

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Guest

Unknown date

  
Several of Fiffy's levels aren't as bad as they're sometimes made out to be, but this isn't one of them. It's a horrible-looking level with matching gameplay; many newbish mistakes, stupid design decisions (e.g. intentional HOMs) and more. It's like the worst of 1994 - but it's 1996, so there's no excuse. 0/5. - ZZ

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hex11

Unknown date

  
There's a pretty nifty toilet in E2M2, But I didn't get much farther, got bored of shotgunning hordes of dudes in hallways. It's not very challenging, and fewer better placed monsters would have been more interesting. Some cool areas and ideas though.

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Guest

Unknown date

  
welcome to XXI century 0/5

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
    • By omalefico32x · Posted
      move over mucus flow
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