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Hellhold

   (17 reviews)
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About This File

After defeating the Baron in KNEE DEEP IN DEAD, Satan greeted you with a new challenge. He put you on a detour to his personnal playhouse. OH, did I mention, it was in HELL? And the rules aren't fair? You just look, grin, and chuckle. You make the first step toward the playhouse, and you are teleported into the center of it. So now inside of the heart of all that makes evil fun, all you can think about is knocking the crap out of Satan's little hench men.

Playhouse in HELL was fun, but now you're moving past that chaos. You hit the switch to stop this nightmare and continue blowing up all of HELL.. But after you flip the switch, did you leave the Playhouse? You turn and re-open the door. It must've been the Playhouse last trick. You find yourself right at HELL's Mansion. Home of Satan and his creatures. What does one make of this......A MESS that's what. Time to grab up your weapons, move on and continue the trail of blood (and mess Satan's nice floors, hehehe)!

After such a HELLISH night, you decide to return to a nice (yeah right) little hotel you know, The Under Arms. The security and staff of Satan's hotel come out to greet you (and you have a shotgun for them to meet). The creatures around the entrance decide they want a piece of you too! So it would appear that you're going to have one more big confrentation before you can catch your Zzzzzzs! So what are you waiting for, go to it!


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mrthejoshmon

  
Do not want...

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Guest

Unknown date

  
DO NOT UPLOAD

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Guest

Unknown date

  
I wanted to like this because I've enjoyed fiffy's levels before, and it was OK at first. I then entered a corridor painted with eyes or something, opened a door and ran into HOM Central. I exited in disgust after that.

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Guest

Unknown date

  
Absolute garbage. "No known bugs" huh? Go get your eyes checked. 0/5. If I could give it negative I would.

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Guest

Unknown date

  
The Fiffy level was also released separately. I think it may be in the archive by itself. All the levels show REoL-styled-slaughte r monster placement, often clogging rooms or halls. Morris' levels are crappy (especially the first one) but Fiffy's is the more annoying one because to exit you must find a yellow key that's hidden in an extremely obscure way. Heh, I'm still wondering what that decoration in the first room is... (You'll see it only if you apply the graphic replacements.)

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Guest

Unknown date

  
These HOMs I think was intended by author, because on e2m2 they "imitate" furniture mirrors and such. :o If somebody said "enjoyed fiffy's levels before" then he is should knew about such things. :P Just for me these fiffy's levels are shitty trash.

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Guest

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E2M1 isn't too bad, but other 2 are. I can only found some fun with sv_fastweapons 1 in them...:p Some inescapable area cause me stuck and must use noclip cheat to out, and weird HoMs for some reasons...it still have some small fun but otherwise, they're sucks. 2/5 -playerlin

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Guest

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Hey, even "King ReoL" had to start somewhere. Not one of his better works, that's for sure, and even if he got much better later on, he would remain unpalatable for some. I wonder how this could remain outside of idgames all thouse years though, it's not like King ReoL has many of unreleased gems. Interestingly, he DOESN'T call himself "King ReoL" in this one, it's definitively not one of his first ones (real date 1996) and it's one of the few made in collab. with someone else. Meh dunno. 2/5 -Maes

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Guest

Unknown date

  
"No Known Bugs"... remember these words...

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Guest

Unknown date

  
Awesome, 5 out of 5

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Guest

Unknown date

  
Several of Fiffy's levels aren't as bad as they're sometimes made out to be, but this isn't one of them. It's a horrible-looking level with matching gameplay; many newbish mistakes, stupid design decisions (e.g. intentional HOMs) and more. It's like the worst of 1994 - but it's 1996, so there's no excuse. 0/5. - ZZ

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hex11

Unknown date

  
There's a pretty nifty toilet in E2M2, But I didn't get much farther, got bored of shotgunning hordes of dudes in hallways. It's not very challenging, and fewer better placed monsters would have been more interesting. Some cool areas and ideas though.

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Guest

Unknown date

  
welcome to XXI century 0/5

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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