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Hellhold

   (17 reviews)
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About This File

After defeating the Baron in KNEE DEEP IN DEAD, Satan greeted you with a new challenge. He put you on a detour to his personnal playhouse. OH, did I mention, it was in HELL? And the rules aren't fair? You just look, grin, and chuckle. You make the first step toward the playhouse, and you are teleported into the center of it. So now inside of the heart of all that makes evil fun, all you can think about is knocking the crap out of Satan's little hench men.

Playhouse in HELL was fun, but now you're moving past that chaos. You hit the switch to stop this nightmare and continue blowing up all of HELL.. But after you flip the switch, did you leave the Playhouse? You turn and re-open the door. It must've been the Playhouse last trick. You find yourself right at HELL's Mansion. Home of Satan and his creatures. What does one make of this......A MESS that's what. Time to grab up your weapons, move on and continue the trail of blood (and mess Satan's nice floors, hehehe)!

After such a HELLISH night, you decide to return to a nice (yeah right) little hotel you know, The Under Arms. The security and staff of Satan's hotel come out to greet you (and you have a shotgun for them to meet). The creatures around the entrance decide they want a piece of you too! So it would appear that you're going to have one more big confrentation before you can catch your Zzzzzzs! So what are you waiting for, go to it!


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mrthejoshmon

  
Do not want...

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Guest

Unknown date

  
DO NOT UPLOAD

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Guest

Unknown date

  
I wanted to like this because I've enjoyed fiffy's levels before, and it was OK at first. I then entered a corridor painted with eyes or something, opened a door and ran into HOM Central. I exited in disgust after that.

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Guest

Unknown date

  
Absolute garbage. "No known bugs" huh? Go get your eyes checked. 0/5. If I could give it negative I would.

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Guest

Unknown date

  
The Fiffy level was also released separately. I think it may be in the archive by itself. All the levels show REoL-styled-slaughte r monster placement, often clogging rooms or halls. Morris' levels are crappy (especially the first one) but Fiffy's is the more annoying one because to exit you must find a yellow key that's hidden in an extremely obscure way. Heh, I'm still wondering what that decoration in the first room is... (You'll see it only if you apply the graphic replacements.)

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Guest

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These HOMs I think was intended by author, because on e2m2 they "imitate" furniture mirrors and such. :o If somebody said "enjoyed fiffy's levels before" then he is should knew about such things. :P Just for me these fiffy's levels are shitty trash.

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E2M1 isn't too bad, but other 2 are. I can only found some fun with sv_fastweapons 1 in them...:p Some inescapable area cause me stuck and must use noclip cheat to out, and weird HoMs for some reasons...it still have some small fun but otherwise, they're sucks. 2/5 -playerlin

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Guest

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Hey, even "King ReoL" had to start somewhere. Not one of his better works, that's for sure, and even if he got much better later on, he would remain unpalatable for some. I wonder how this could remain outside of idgames all thouse years though, it's not like King ReoL has many of unreleased gems. Interestingly, he DOESN'T call himself "King ReoL" in this one, it's definitively not one of his first ones (real date 1996) and it's one of the few made in collab. with someone else. Meh dunno. 2/5 -Maes

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"No Known Bugs"... remember these words...

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Guest

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Awesome, 5 out of 5

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Guest

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Several of Fiffy's levels aren't as bad as they're sometimes made out to be, but this isn't one of them. It's a horrible-looking level with matching gameplay; many newbish mistakes, stupid design decisions (e.g. intentional HOMs) and more. It's like the worst of 1994 - but it's 1996, so there's no excuse. 0/5. - ZZ

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hex11

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There's a pretty nifty toilet in E2M2, But I didn't get much farther, got bored of shotgunning hordes of dudes in hallways. It's not very challenging, and fewer better placed monsters would have been more interesting. Some cool areas and ideas though.

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Guest

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welcome to XXI century 0/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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