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RSL's Agent Diaz Patch

   (8 reviews)
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About This File

"Agent Diaz" is surely a very appreciated modification, and for good reason. ))))))))))) However, ever since tasting its updated version (wwhcdiaz.zip) for the first time I felt Olivia's arsenal - despite the excellent additions - was becoming a bit overcomplicated, thus losing its special purity (*) and consistency. This addon of mine tries to fix the little inaccuracies of the original version, by integrating at the same time a set of modern features and balance fixes. This should revamp it for single player, also with its modernized sequel(s) around.

(*) play on words ABSOLUTELY intended!


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Guest

Unknown date

  
me too likes classic diaz - 4 repeatin ol levels ,-) Latest versions are good, but classic version still has reason to exist - even more so after ur patch! trOllhAtEr

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Guest

Unknown date

  
Chalk me up for having no idea as to the point of why this patch got made. -ww

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Guest

Unknown date

  
Because I still somehow prefer the first version of Diaz and its simple arsenal, but couldn't stand some of its (reasonable at the time) rough edges. A new version has just been uploaded, should be up in a few days... --rsl ( P.S. I voted 4 => (2+4)/2=average )

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Guest

Unknown date

  
This patch to the original fixes the inconsistency of chaingunners dropping machineguns, amongst other things. I use this with hell-themed PWADs. There is another combination that goes well with urban/base maps, wwhc-diaz + diazpatch, making all enemies into humans & robots. I use a mouse with 4 buttons, as there are two new functions (reload and altfire). I like the fact that you can empty your magazine and quickly rush your enemy and hit them with your gun! :-)

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Guest

Unknown date

  
This patch crashes Zdoom and GZdoom.

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Guest

Unknown date

  
It worked for me. And I found it pretty good, too - I don't like the sci-fi weapons in Diaz 2, I'll stick with classic. -FD

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  • File Reviews

    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
    • By yuakuru · Posted
      Rated one star. Take that, Tobias Andersson
    • By Somniac · Posted
      Solid set of re-interpretations of 11 of the original maps that looks better and are overall more challenging. If you're not a TNT fan this probably won't change your mind, as they do pretty much what the original maps do, but if you are then this is recommended. I especially liked Open Season and Stronghold in this one. I would have liked to see Eternal's idea of MAP12, but this was never made into a full megawad.
    • By Adam Oker · Posted
      Quite a fun map pack! It does get a little ridicilous sometimes (Pinky Trap in E1M1, and basically the entirety of E1M2) but it never feels "too unfair", it also seems to take reference or is based on actually Knee-Deep in the Dead levels, which makes the levels somewhat easy to navigate. Overall, very cool, very swag, i like it :D
    • By Adam Oker · Posted
      It's an alright map, a little too easy and short
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