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RSL's Agent Diaz Patch

   (8 reviews)
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About This File

"Agent Diaz" is surely a very appreciated modification, and for good reason. ))))))))))) However, ever since tasting its updated version (wwhcdiaz.zip) for the first time I felt Olivia's arsenal - despite the excellent additions - was becoming a bit overcomplicated, thus losing its special purity (*) and consistency. This addon of mine tries to fix the little inaccuracies of the original version, by integrating at the same time a set of modern features and balance fixes. This should revamp it for single player, also with its modernized sequel(s) around.

(*) play on words ABSOLUTELY intended!


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Guest

Unknown date

  
me too likes classic diaz - 4 repeatin ol levels ,-) Latest versions are good, but classic version still has reason to exist - even more so after ur patch! trOllhAtEr

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Guest

Unknown date

  
Chalk me up for having no idea as to the point of why this patch got made. -ww

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Guest

Unknown date

  
Because I still somehow prefer the first version of Diaz and its simple arsenal, but couldn't stand some of its (reasonable at the time) rough edges. A new version has just been uploaded, should be up in a few days... --rsl ( P.S. I voted 4 => (2+4)/2=average )

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Unknown date

  
This patch to the original fixes the inconsistency of chaingunners dropping machineguns, amongst other things. I use this with hell-themed PWADs. There is another combination that goes well with urban/base maps, wwhc-diaz + diazpatch, making all enemies into humans & robots. I use a mouse with 4 buttons, as there are two new functions (reload and altfire). I like the fact that you can empty your magazine and quickly rush your enemy and hit them with your gun! :-)

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Guest

Unknown date

  
This patch crashes Zdoom and GZdoom.

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Unknown date

  
It worked for me. And I found it pretty good, too - I don't like the sci-fi weapons in Diaz 2, I'll stick with classic. -FD

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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