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Plut1

   (16 reviews)
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4 Screenshots

About This File

Single map for Plutonia. Not meant to be detailed, mainly focused on making Plutonia atmosphere.


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Guest

Unknown date

  
Faithful stylistically and game play wise to the source material. Solid all around, but way to short.

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Guest

Unknown date

  
Quite short indeed (a bit more than 2:30 minutes), but nevertheless, a solid Plutonia map. 3/5 - ZZ

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Guest

Unknown date

  
Awesome. And it's fun to UV-Max on this WAD :D

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Guest

Unknown date

  
Just as the /newstuff review said...a fun, bite sized level. Could easily just take the place of the actual Plutonia Map01, and feel perfectly fine.

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Unknown date

  
This was short, but offers some delicious gameplay as well as nice level design.

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Unknown date

  
It's small and quickly done, but it's fun so it's all good. Would do well for speed runs. 4/5. -TRRobin.

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Unknown date

  
3 min play on UV

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Guest

Unknown date

  
Nice map. Not sure if the above comment is meant to be criticism, but 3 minutes of good gameplay (esp. with good replayability) is better than an hour of tediously going through the motions.

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Guest

Unknown date

  
Blink and you'll miss it. Not bad, but linear and rather easy. Also, a baron doesn't rise up quick enough so I got death from below'd

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Unknown date

  
I played once and it took me like 5 minutes, actually, mainly because I got hurt badly near the start and had to advance carefully. That made it rather tense, so I enjoyed it, even if it seemed a bit too linear in retrospect. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
is short, but very cool map 5/5

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Guest

Unknown date

  
Nice map for Map01, nice traps but not all of them are nice. :p Yeah, due it Plutonia map so I guess it's normally, and it plays good, REALLY. :) 3.5/5 -playerlin

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Unknown date

  
Nice little map with a bit more sting than you'd expect given the initial monster count of 34 on UV. The Baron of Hell definitely rose too slow and is much more lethal than you'd expect as a result, which is a detractor as is the very obvious linearity. 3* -Phobus

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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