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Zyq

   (6 reviews)
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4 Screenshots

About This File

Another speed map, this time taking place in an infected base.

This one is also a map that mains with the chaingun and rocket launcher. There's a secret super shotgun, making the only secret in this map, but without it you can't just gun wildly.


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Guest

Unknown date

  
For a speedmap, it's actually quite good. I must've missed the shotgun, though, and I also found that you can get stuck behind the tentacle walls near the rocket launcher (in GZDoom). 3/5 - ZZ

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Unknown date

  
Short and tough would be my summation, but only tough in the sense that you need to work out how best to crack the situations you end up in (aside from the abstract-y blood area). Seemed to me that, much like with Dementarium, the only real threat is that you might go down in a shot or two due to the powerful enemies, but not getting hit makes it all feel pretty safe. Pretty nice job all round when played in ZDoom, barring what looked like a slime trail at the very start. 3* -Phobus

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Unknown date

  
Even if you weren't going to test your "Boom-compatible" map properly in Boom, you could at least have checked that it didn't crash at start-up. If you had done that, you would have discovered that Boom doesn't support PNG graphics. Once the sky is removed, the map appears OK, though I haven't checked it much more thoroughly than the author. :p

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Unknown date

  
For speedmap it's good. Plays fun but only one problem for me - the cyberdemon. I think it ruined this wad at all, why put this BOSS monsters without enough ammo? Yeah, I know there IS monsters infighting but fuck this, I want to become a pussy and just go to exit before got gibbed by cyberdemon. 3/5 -playerlin

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Guest

Unknown date

  
Speedmapping is like DaVinci drawing a vetruvian man in 5 minutes. Even though he's a great artist, chances are it's going to suck. Change that to the art of mapping. It's still pretty much the same scenario but plug a mediocre modder in the equation and you have a boring map that has nearly no testing at all, if there was any in the first place. The critical bug above takes stars away, and you could have made the sky a generic starfield in the palette like in a hundred other wads instead of a PNG.

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Guest

Unknown date

  
its good! 3 *'s

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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