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Zyq

   (6 reviews)
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4 Screenshots

About This File

Another speed map, this time taking place in an infected base.

This one is also a map that mains with the chaingun and rocket launcher. There's a secret super shotgun, making the only secret in this map, but without it you can't just gun wildly.


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Guest

Unknown date

  
For a speedmap, it's actually quite good. I must've missed the shotgun, though, and I also found that you can get stuck behind the tentacle walls near the rocket launcher (in GZDoom). 3/5 - ZZ

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Unknown date

  
Short and tough would be my summation, but only tough in the sense that you need to work out how best to crack the situations you end up in (aside from the abstract-y blood area). Seemed to me that, much like with Dementarium, the only real threat is that you might go down in a shot or two due to the powerful enemies, but not getting hit makes it all feel pretty safe. Pretty nice job all round when played in ZDoom, barring what looked like a slime trail at the very start. 3* -Phobus

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Unknown date

  
Even if you weren't going to test your "Boom-compatible" map properly in Boom, you could at least have checked that it didn't crash at start-up. If you had done that, you would have discovered that Boom doesn't support PNG graphics. Once the sky is removed, the map appears OK, though I haven't checked it much more thoroughly than the author. :p

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Unknown date

  
For speedmap it's good. Plays fun but only one problem for me - the cyberdemon. I think it ruined this wad at all, why put this BOSS monsters without enough ammo? Yeah, I know there IS monsters infighting but fuck this, I want to become a pussy and just go to exit before got gibbed by cyberdemon. 3/5 -playerlin

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Guest

Unknown date

  
Speedmapping is like DaVinci drawing a vetruvian man in 5 minutes. Even though he's a great artist, chances are it's going to suck. Change that to the art of mapping. It's still pretty much the same scenario but plug a mediocre modder in the equation and you have a boring map that has nearly no testing at all, if there was any in the first place. The critical bug above takes stars away, and you could have made the sky a generic starfield in the palette like in a hundred other wads instead of a PNG.

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Guest

Unknown date

  
its good! 3 *'s

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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