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Zyq

   (6 reviews)
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4 Screenshots

About This File

Another speed map, this time taking place in an infected base.

This one is also a map that mains with the chaingun and rocket launcher. There's a secret super shotgun, making the only secret in this map, but without it you can't just gun wildly.


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Guest

Unknown date

  
For a speedmap, it's actually quite good. I must've missed the shotgun, though, and I also found that you can get stuck behind the tentacle walls near the rocket launcher (in GZDoom). 3/5 - ZZ

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Unknown date

  
Short and tough would be my summation, but only tough in the sense that you need to work out how best to crack the situations you end up in (aside from the abstract-y blood area). Seemed to me that, much like with Dementarium, the only real threat is that you might go down in a shot or two due to the powerful enemies, but not getting hit makes it all feel pretty safe. Pretty nice job all round when played in ZDoom, barring what looked like a slime trail at the very start. 3* -Phobus

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Unknown date

  
Even if you weren't going to test your "Boom-compatible" map properly in Boom, you could at least have checked that it didn't crash at start-up. If you had done that, you would have discovered that Boom doesn't support PNG graphics. Once the sky is removed, the map appears OK, though I haven't checked it much more thoroughly than the author. :p

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Unknown date

  
For speedmap it's good. Plays fun but only one problem for me - the cyberdemon. I think it ruined this wad at all, why put this BOSS monsters without enough ammo? Yeah, I know there IS monsters infighting but fuck this, I want to become a pussy and just go to exit before got gibbed by cyberdemon. 3/5 -playerlin

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Guest

Unknown date

  
Speedmapping is like DaVinci drawing a vetruvian man in 5 minutes. Even though he's a great artist, chances are it's going to suck. Change that to the art of mapping. It's still pretty much the same scenario but plug a mediocre modder in the equation and you have a boring map that has nearly no testing at all, if there was any in the first place. The critical bug above takes stars away, and you could have made the sky a generic starfield in the palette like in a hundred other wads instead of a PNG.

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Guest

Unknown date

  
its good! 3 *'s

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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