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Zyq

   (6 reviews)
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4 Screenshots

About This File

Another speed map, this time taking place in an infected base.

This one is also a map that mains with the chaingun and rocket launcher. There's a secret super shotgun, making the only secret in this map, but without it you can't just gun wildly.


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Unknown date

  
For a speedmap, it's actually quite good. I must've missed the shotgun, though, and I also found that you can get stuck behind the tentacle walls near the rocket launcher (in GZDoom). 3/5 - ZZ

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Short and tough would be my summation, but only tough in the sense that you need to work out how best to crack the situations you end up in (aside from the abstract-y blood area). Seemed to me that, much like with Dementarium, the only real threat is that you might go down in a shot or two due to the powerful enemies, but not getting hit makes it all feel pretty safe. Pretty nice job all round when played in ZDoom, barring what looked like a slime trail at the very start. 3* -Phobus

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Even if you weren't going to test your "Boom-compatible" map properly in Boom, you could at least have checked that it didn't crash at start-up. If you had done that, you would have discovered that Boom doesn't support PNG graphics. Once the sky is removed, the map appears OK, though I haven't checked it much more thoroughly than the author. :p

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Unknown date

  
For speedmap it's good. Plays fun but only one problem for me - the cyberdemon. I think it ruined this wad at all, why put this BOSS monsters without enough ammo? Yeah, I know there IS monsters infighting but fuck this, I want to become a pussy and just go to exit before got gibbed by cyberdemon. 3/5 -playerlin

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Guest

Unknown date

  
Speedmapping is like DaVinci drawing a vetruvian man in 5 minutes. Even though he's a great artist, chances are it's going to suck. Change that to the art of mapping. It's still pretty much the same scenario but plug a mediocre modder in the equation and you have a boring map that has nearly no testing at all, if there was any in the first place. The critical bug above takes stars away, and you could have made the sky a generic starfield in the palette like in a hundred other wads instead of a PNG.

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Guest

Unknown date

  
its good! 3 *'s

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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