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Doom I & II - Edge Magazine reviews (1994)

   (13 reviews)
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About This File

Reviews of Doom I and II featured in the April and November 1994 issues of Edge Magazine, scanned and compiled into a searchable PDF file.


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Unknown date

  
very attractive..

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Unknown date

  
I disagree with the above comments. The review may have some inconsistencies (yes, green/black berserk packs; okay, an editor would've helped) but it is an objective one. It IS a game of mindless slaughter (one of the reasons I dig it, but it seems repititious to him) and since at the time the 1st person shooter wasn't the dominant force it is now, his critique seems fair.

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Unknown date

  
A very interesting review, for its time. Be forewarned that it's a -relatively- negative review , and the terms used -e.g. calling it "Doom - Evil Unleashed" and Medikits "Medipacks" suggests that the reviewer mish-mashed half-facts and previous, early reviews of the betas/press releases. There's a constant theme of lamenting vs "poor interactivity", suggesting that the reviewer was an adventure game junkie. An interesting read, though -Maes

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Unknown date

  
This is dated April / November 1994. From Edge, the highbrow, serious-minded British gaming magazine. If you're the kind of bore who rates Dexys Midnight Runners' third album you'll love the first review, which pooh-poohs Doom for being an action game. It gets 7/10, the same score that Edge gave Doom III. In contrast, the Doom II review is pretty much spot-on. Sadly, both reviews are uncredited.

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Unknown date

  
There were people in 1994 that didn't like Doom, believe it or it. The PC was known in the early 90's as boosting lots of Strategy, Simulation, Adventure type games - and great ones. Doom wasn't about that, obviously. But there were veteran PC gamers that only wanted 'thinking' games and scoffed at "mindless" shooters and such. The screenshots in this review are absolutely stellar, which makes this worth a download.

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Unknown date

  
Interesting read, it's good to have copies of things like this. That being said the reviewer was gravely misinformed and is not viable as any sort of real review and is just there for entertainment/novelt y purposes

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Unknown date

  
While the review itself wasn't the best, this is an important piece of DOOM history. -Marnetmar

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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