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Doom I & II - Edge Magazine reviews (1994)

   (13 reviews)
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Reviews of Doom I and II featured in the April and November 1994 issues of Edge Magazine, scanned and compiled into a searchable PDF file.


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Unknown date

  
very attractive..

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Unknown date

  
I disagree with the above comments. The review may have some inconsistencies (yes, green/black berserk packs; okay, an editor would've helped) but it is an objective one. It IS a game of mindless slaughter (one of the reasons I dig it, but it seems repititious to him) and since at the time the 1st person shooter wasn't the dominant force it is now, his critique seems fair.

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Unknown date

  
A very interesting review, for its time. Be forewarned that it's a -relatively- negative review , and the terms used -e.g. calling it "Doom - Evil Unleashed" and Medikits "Medipacks" suggests that the reviewer mish-mashed half-facts and previous, early reviews of the betas/press releases. There's a constant theme of lamenting vs "poor interactivity", suggesting that the reviewer was an adventure game junkie. An interesting read, though -Maes

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Unknown date

  
This is dated April / November 1994. From Edge, the highbrow, serious-minded British gaming magazine. If you're the kind of bore who rates Dexys Midnight Runners' third album you'll love the first review, which pooh-poohs Doom for being an action game. It gets 7/10, the same score that Edge gave Doom III. In contrast, the Doom II review is pretty much spot-on. Sadly, both reviews are uncredited.

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Unknown date

  
There were people in 1994 that didn't like Doom, believe it or it. The PC was known in the early 90's as boosting lots of Strategy, Simulation, Adventure type games - and great ones. Doom wasn't about that, obviously. But there were veteran PC gamers that only wanted 'thinking' games and scoffed at "mindless" shooters and such. The screenshots in this review are absolutely stellar, which makes this worth a download.

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Unknown date

  
Interesting read, it's good to have copies of things like this. That being said the reviewer was gravely misinformed and is not viable as any sort of real review and is just there for entertainment/novelt y purposes

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Unknown date

  
While the review itself wasn't the best, this is an important piece of DOOM history. -Marnetmar

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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