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Doom I & II - Edge Magazine reviews (1994)

   (13 reviews)
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About This File

Reviews of Doom I and II featured in the April and November 1994 issues of Edge Magazine, scanned and compiled into a searchable PDF file.


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Unknown date

  
very attractive..

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Unknown date

  
I disagree with the above comments. The review may have some inconsistencies (yes, green/black berserk packs; okay, an editor would've helped) but it is an objective one. It IS a game of mindless slaughter (one of the reasons I dig it, but it seems repititious to him) and since at the time the 1st person shooter wasn't the dominant force it is now, his critique seems fair.

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Unknown date

  
A very interesting review, for its time. Be forewarned that it's a -relatively- negative review , and the terms used -e.g. calling it "Doom - Evil Unleashed" and Medikits "Medipacks" suggests that the reviewer mish-mashed half-facts and previous, early reviews of the betas/press releases. There's a constant theme of lamenting vs "poor interactivity", suggesting that the reviewer was an adventure game junkie. An interesting read, though -Maes

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Unknown date

  
This is dated April / November 1994. From Edge, the highbrow, serious-minded British gaming magazine. If you're the kind of bore who rates Dexys Midnight Runners' third album you'll love the first review, which pooh-poohs Doom for being an action game. It gets 7/10, the same score that Edge gave Doom III. In contrast, the Doom II review is pretty much spot-on. Sadly, both reviews are uncredited.

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Unknown date

  
There were people in 1994 that didn't like Doom, believe it or it. The PC was known in the early 90's as boosting lots of Strategy, Simulation, Adventure type games - and great ones. Doom wasn't about that, obviously. But there were veteran PC gamers that only wanted 'thinking' games and scoffed at "mindless" shooters and such. The screenshots in this review are absolutely stellar, which makes this worth a download.

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Unknown date

  
Interesting read, it's good to have copies of things like this. That being said the reviewer was gravely misinformed and is not viable as any sort of real review and is just there for entertainment/novelt y purposes

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Unknown date

  
While the review itself wasn't the best, this is an important piece of DOOM history. -Marnetmar

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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