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Doom I & II - Edge Magazine reviews (1994)

   (13 reviews)
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Reviews of Doom I and II featured in the April and November 1994 issues of Edge Magazine, scanned and compiled into a searchable PDF file.


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Unknown date

  
very attractive..

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Unknown date

  
I disagree with the above comments. The review may have some inconsistencies (yes, green/black berserk packs; okay, an editor would've helped) but it is an objective one. It IS a game of mindless slaughter (one of the reasons I dig it, but it seems repititious to him) and since at the time the 1st person shooter wasn't the dominant force it is now, his critique seems fair.

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Unknown date

  
A very interesting review, for its time. Be forewarned that it's a -relatively- negative review , and the terms used -e.g. calling it "Doom - Evil Unleashed" and Medikits "Medipacks" suggests that the reviewer mish-mashed half-facts and previous, early reviews of the betas/press releases. There's a constant theme of lamenting vs "poor interactivity", suggesting that the reviewer was an adventure game junkie. An interesting read, though -Maes

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Unknown date

  
This is dated April / November 1994. From Edge, the highbrow, serious-minded British gaming magazine. If you're the kind of bore who rates Dexys Midnight Runners' third album you'll love the first review, which pooh-poohs Doom for being an action game. It gets 7/10, the same score that Edge gave Doom III. In contrast, the Doom II review is pretty much spot-on. Sadly, both reviews are uncredited.

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Unknown date

  
There were people in 1994 that didn't like Doom, believe it or it. The PC was known in the early 90's as boosting lots of Strategy, Simulation, Adventure type games - and great ones. Doom wasn't about that, obviously. But there were veteran PC gamers that only wanted 'thinking' games and scoffed at "mindless" shooters and such. The screenshots in this review are absolutely stellar, which makes this worth a download.

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Unknown date

  
Interesting read, it's good to have copies of things like this. That being said the reviewer was gravely misinformed and is not viable as any sort of real review and is just there for entertainment/novelt y purposes

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Unknown date

  
While the review itself wasn't the best, this is an important piece of DOOM history. -Marnetmar

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  • File Reviews

    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
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