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Marble 1

   (20 reviews)
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1 Screenshot

About This File

Marble and greenish textures used for this one, symmetrical pretty much.


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Guest

Unknown date

  
Nice challenging map - the author could do with either finding a better way to do shock traps in front of doors, or just stop doing them all together though, as Barons rising up when you've stepped round or over them does ruin it a bit. Could do with more curves, less squareness and a bit of non-linearity too. 4* -Phobus

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Guest

Unknown date

  
I quite enjoyed it. I hated the traps though. In some parts you can just run right through and skip the section without having to fight monsters. Awesome cyberdemon setup though!

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Guest

Unknown date

  
Good detail and gameplay, but there wasn't enough ammo. 4/5

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Guest

Unknown date

  
Nice and fun short level that actually makes green marble look GOOD - a rare feat. 4/5 - ZZ

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Guest

Unknown date

  
WOW!!!!! THIS IS GREAT!!!!! ONE OF THE BEST MAPS IVE EVER PLAYED!!!!!

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Guest

Unknown date

  
good map..but sudden summon in front of door is not..I loaded many times because of it.

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Guest

Unknown date

  
good detail and funny gameplay 5/5

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Guest

Unknown date

  
good details, good music, exelent gameplay. a bit easy but no problem

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Guest

Unknown date

  
loved music and design. nice map :) blob1024

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Canofbacon

Unknown date

  
Good stuff. Those Hell Knights that pop up always made me jump haha. 4/5

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Guest

Unknown date

  
A bit square, but I fairly enjoyed it. 3.5(4)/5

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Guest

Unknown date

  
Gameplay was pretty fun. Way too square and flat though. Can get stuck in the cyber room. 3/5

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Guest

Unknown date

  
There was enough ammo even on skill 4. Be more careful with how much you use on more difficult skill level. Getting the monsters to fight each other is the best way to conserve ammo. Those two archviles were a pain... challenging, yet direct level. 4/5

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Guest

Unknown date

  
Some intense fight and good detail.

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Guest

Unknown date

  
A short and enjoyable map. Good to look at, fun to play. 5/5

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Guest

Unknown date

  
Decent gameplay, decent overall appearnce, and good music. Design could use more connectivity, height variation, and use of non-orthogonal angles, though.

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Guest

Unknown date

  
Nice looking with detailing, plays fun and feel fair with traps. If you found the BFG secret then it's really easy at all. 4/5 -playerlin

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Guest

Unknown date

  
took 11:59 first try UV, decent map although enemies popping out of the ground is kinda lame but over all pretty good

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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