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Marble 1

   (20 reviews)
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1 Screenshot

About This File

Marble and greenish textures used for this one, symmetrical pretty much.


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Guest

Unknown date

  
Nice challenging map - the author could do with either finding a better way to do shock traps in front of doors, or just stop doing them all together though, as Barons rising up when you've stepped round or over them does ruin it a bit. Could do with more curves, less squareness and a bit of non-linearity too. 4* -Phobus

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Guest

Unknown date

  
I quite enjoyed it. I hated the traps though. In some parts you can just run right through and skip the section without having to fight monsters. Awesome cyberdemon setup though!

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Guest

Unknown date

  
Good detail and gameplay, but there wasn't enough ammo. 4/5

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Guest

Unknown date

  
Nice and fun short level that actually makes green marble look GOOD - a rare feat. 4/5 - ZZ

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Guest

Unknown date

  
WOW!!!!! THIS IS GREAT!!!!! ONE OF THE BEST MAPS IVE EVER PLAYED!!!!!

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Guest

Unknown date

  
good map..but sudden summon in front of door is not..I loaded many times because of it.

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Guest

Unknown date

  
good detail and funny gameplay 5/5

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Guest

Unknown date

  
good details, good music, exelent gameplay. a bit easy but no problem

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Guest

Unknown date

  
loved music and design. nice map :) blob1024

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Canofbacon

Unknown date

  
Good stuff. Those Hell Knights that pop up always made me jump haha. 4/5

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Guest

Unknown date

  
A bit square, but I fairly enjoyed it. 3.5(4)/5

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Guest

Unknown date

  
Gameplay was pretty fun. Way too square and flat though. Can get stuck in the cyber room. 3/5

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Guest

Unknown date

  
There was enough ammo even on skill 4. Be more careful with how much you use on more difficult skill level. Getting the monsters to fight each other is the best way to conserve ammo. Those two archviles were a pain... challenging, yet direct level. 4/5

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Guest

Unknown date

  
Some intense fight and good detail.

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Guest

Unknown date

  
A short and enjoyable map. Good to look at, fun to play. 5/5

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Guest

Unknown date

  
Decent gameplay, decent overall appearnce, and good music. Design could use more connectivity, height variation, and use of non-orthogonal angles, though.

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Guest

Unknown date

  
Nice looking with detailing, plays fun and feel fair with traps. If you found the BFG secret then it's really easy at all. 4/5 -playerlin

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Guest

Unknown date

  
took 11:59 first try UV, decent map although enemies popping out of the ground is kinda lame but over all pretty good

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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