Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nukage base

   (12 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Short, action-packed map. Vanilla compatible. Please play with jumping DISABLED. Enjoy!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
too many monster, too weak human..

Share this review


Link to review
Guest

Unknown date

  
Not real good. battles consist of fighting tons of cacos and barons without the weaponry to handle them (mostly the shotty). So you're going to just be running past them a lot and letting the barons handle the cacos. There's a rl there somewhere, but i didn't find it. eventually i did find the plasma, but by then barons have completely infested the level. not the worst, but plenty of room for improvement. fun once as a survival level.

Share this review


Link to review
Guest

Unknown date

  
If you've ever wondered what a map in the style of The Living End (DOOM2) or Dark Dome (Alien Vendetta) or so would look like done in DOOM 1, this is it. Pretty good work, too, although I think the lack of "big" monsters (other than Barons and Cacos) and the SSG in DOOM 1 makes it ill-suited for this purpose; DOOM 1 is better for fast-paced action levels with lots of zombie sniping etc. Still a good effort, though. 3.5/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
I disagree with the previous review. I had no trouble to find the rocket launcher, ammo is sufficient. It's a fun small level. The fights were nice. Could be more interesting with doom2 enemies (I would especially replace barons with hell knights, there are too many of them at the end and they are easy but time consuming to kill). 4/5

Share this review


Link to review
Guest

Unknown date

  
Decent work, with a good use of green slime, crossfire situations, barons and cacos to up the difficulty. Cool "nukage" environment, in general. The beginning felt like the hardest part, but once you get the rocket launcher it's easier: After 2 deaths near the start, I survived all the way. A medusa somewhere in the central area and a HOM behind a switch denote some (extra?) vanilla or Chocolate testing would not have hurt but I didn't have any critical issues. [4/5] ~Chain Mail (03/2011)

Share this review


Link to review
Guest

Unknown date

  
The rocket launcher placement isn't clever at all, I can't find it until I see there is a elevator to there, not too hard but if player is too busy to fighting/flee from monsters then may be missed that and feel this map is goddamn hard. For me, put a lot of barons in traps is annoying in DooM 1 even with RL. And the last trap in exit room is no sense because you would just press exit switch and skip them. Overall, not bad but have annoying point. 3/5 -playerlin

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
×