Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nukage base

   (12 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Short, action-packed map. Vanilla compatible. Please play with jumping DISABLED. Enjoy!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
too many monster, too weak human..

Share this review


Link to review
Guest

Unknown date

  
Not real good. battles consist of fighting tons of cacos and barons without the weaponry to handle them (mostly the shotty). So you're going to just be running past them a lot and letting the barons handle the cacos. There's a rl there somewhere, but i didn't find it. eventually i did find the plasma, but by then barons have completely infested the level. not the worst, but plenty of room for improvement. fun once as a survival level.

Share this review


Link to review
Guest

Unknown date

  
If you've ever wondered what a map in the style of The Living End (DOOM2) or Dark Dome (Alien Vendetta) or so would look like done in DOOM 1, this is it. Pretty good work, too, although I think the lack of "big" monsters (other than Barons and Cacos) and the SSG in DOOM 1 makes it ill-suited for this purpose; DOOM 1 is better for fast-paced action levels with lots of zombie sniping etc. Still a good effort, though. 3.5/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
I disagree with the previous review. I had no trouble to find the rocket launcher, ammo is sufficient. It's a fun small level. The fights were nice. Could be more interesting with doom2 enemies (I would especially replace barons with hell knights, there are too many of them at the end and they are easy but time consuming to kill). 4/5

Share this review


Link to review
Guest

Unknown date

  
Decent work, with a good use of green slime, crossfire situations, barons and cacos to up the difficulty. Cool "nukage" environment, in general. The beginning felt like the hardest part, but once you get the rocket launcher it's easier: After 2 deaths near the start, I survived all the way. A medusa somewhere in the central area and a HOM behind a switch denote some (extra?) vanilla or Chocolate testing would not have hurt but I didn't have any critical issues. [4/5] ~Chain Mail (03/2011)

Share this review


Link to review
Guest

Unknown date

  
The rocket launcher placement isn't clever at all, I can't find it until I see there is a elevator to there, not too hard but if player is too busy to fighting/flee from monsters then may be missed that and feel this map is goddamn hard. For me, put a lot of barons in traps is annoying in DooM 1 even with RL. And the last trap in exit room is no sense because you would just press exit switch and skip them. Overall, not bad but have annoying point. 3/5 -playerlin

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×