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Nukage base

   (12 reviews)
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2 Screenshots

About This File

Short, action-packed map. Vanilla compatible. Please play with jumping DISABLED. Enjoy!


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Guest

Unknown date

  
too many monster, too weak human..

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Guest

Unknown date

  
Not real good. battles consist of fighting tons of cacos and barons without the weaponry to handle them (mostly the shotty). So you're going to just be running past them a lot and letting the barons handle the cacos. There's a rl there somewhere, but i didn't find it. eventually i did find the plasma, but by then barons have completely infested the level. not the worst, but plenty of room for improvement. fun once as a survival level.

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Unknown date

  
If you've ever wondered what a map in the style of The Living End (DOOM2) or Dark Dome (Alien Vendetta) or so would look like done in DOOM 1, this is it. Pretty good work, too, although I think the lack of "big" monsters (other than Barons and Cacos) and the SSG in DOOM 1 makes it ill-suited for this purpose; DOOM 1 is better for fast-paced action levels with lots of zombie sniping etc. Still a good effort, though. 3.5/5 - ZZ

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Unknown date

  
I disagree with the previous review. I had no trouble to find the rocket launcher, ammo is sufficient. It's a fun small level. The fights were nice. Could be more interesting with doom2 enemies (I would especially replace barons with hell knights, there are too many of them at the end and they are easy but time consuming to kill). 4/5

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Unknown date

  
Decent work, with a good use of green slime, crossfire situations, barons and cacos to up the difficulty. Cool "nukage" environment, in general. The beginning felt like the hardest part, but once you get the rocket launcher it's easier: After 2 deaths near the start, I survived all the way. A medusa somewhere in the central area and a HOM behind a switch denote some (extra?) vanilla or Chocolate testing would not have hurt but I didn't have any critical issues. [4/5] ~Chain Mail (03/2011)

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Unknown date

  
The rocket launcher placement isn't clever at all, I can't find it until I see there is a elevator to there, not too hard but if player is too busy to fighting/flee from monsters then may be missed that and feel this map is goddamn hard. For me, put a lot of barons in traps is annoying in DooM 1 even with RL. And the last trap in exit room is no sense because you would just press exit switch and skip them. Overall, not bad but have annoying point. 3/5 -playerlin

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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