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Nukage base

   (12 reviews)
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About This File

Short, action-packed map. Vanilla compatible. Please play with jumping DISABLED. Enjoy!


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Guest

Unknown date

  
too many monster, too weak human..

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Guest

Unknown date

  
Not real good. battles consist of fighting tons of cacos and barons without the weaponry to handle them (mostly the shotty). So you're going to just be running past them a lot and letting the barons handle the cacos. There's a rl there somewhere, but i didn't find it. eventually i did find the plasma, but by then barons have completely infested the level. not the worst, but plenty of room for improvement. fun once as a survival level.

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Unknown date

  
If you've ever wondered what a map in the style of The Living End (DOOM2) or Dark Dome (Alien Vendetta) or so would look like done in DOOM 1, this is it. Pretty good work, too, although I think the lack of "big" monsters (other than Barons and Cacos) and the SSG in DOOM 1 makes it ill-suited for this purpose; DOOM 1 is better for fast-paced action levels with lots of zombie sniping etc. Still a good effort, though. 3.5/5 - ZZ

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Unknown date

  
I disagree with the previous review. I had no trouble to find the rocket launcher, ammo is sufficient. It's a fun small level. The fights were nice. Could be more interesting with doom2 enemies (I would especially replace barons with hell knights, there are too many of them at the end and they are easy but time consuming to kill). 4/5

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Unknown date

  
Decent work, with a good use of green slime, crossfire situations, barons and cacos to up the difficulty. Cool "nukage" environment, in general. The beginning felt like the hardest part, but once you get the rocket launcher it's easier: After 2 deaths near the start, I survived all the way. A medusa somewhere in the central area and a HOM behind a switch denote some (extra?) vanilla or Chocolate testing would not have hurt but I didn't have any critical issues. [4/5] ~Chain Mail (03/2011)

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Unknown date

  
The rocket launcher placement isn't clever at all, I can't find it until I see there is a elevator to there, not too hard but if player is too busy to fighting/flee from monsters then may be missed that and feel this map is goddamn hard. For me, put a lot of barons in traps is annoying in DooM 1 even with RL. And the last trap in exit room is no sense because you would just press exit switch and skip them. Overall, not bad but have annoying point. 3/5 -playerlin

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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