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Computer Gaming World - July 1993 article on Doom

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About This File

This is an article from the July 1993 edition of Computer Gaming World, giving a sneak preview of Doom, which was released later that year. It was mentioned by John Romero and Tom Hall in their 2011 GDC post mortem presentation on Doom, and cited as the first time that Doom was mentioned in a print publication.

I have included the two page review and also the contents pages from the start of the magazine, which include an extra screenshot. The graphics in the screenshots closely resemble those of the Doom 0.4 alpha from April 4th, 1993.


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everennui

  
That's great! I love how they described things that didn't make it into the final game. Reading, "You'll need a beef 386 to play Doom." is weird to think about and it really makes you think about how the tech has evolved. Good stuff.

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Guest

Unknown date

  
This is a great little time capsule of a read, albeit completely overwritten in a breath-takingly gushy style. This author is co caught up in the awesomeness of Doom that he almost creams himself (literally, there's s jerk-off joke in there) trying to capture the experience. Superb addition to the archives.

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Guest

Unknown date

  
Great, great times for gaming

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Guest

Unknown date

  
Ah, life was so much simpler. Anyway, the layout is underdetailed, monster placement is unimaginative and there is no good use of lighting.

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Guest

Unknown date

  
Awesome stuff. Man, I really wish I was alive and gaming in those days...

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Fernito

Unknown date

  
OMG, this article made me giggle, and almost made me cry several times. I just have no words to describe it, so I'll just rate it with 5 stars.

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Doomkid

Unknown date

  
Great upload, reading this was like entering a time machine. The released product certainly lived up to the hype.. :)

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Guest

Unknown date

  
Awesome. I was playing in those days and god, when I first played it... wow. Iirc. I just had gotten sound blaster to work in my 486 and my tears were still running from Xwing with starwars soundtrack but then the DooM immersion... played it 4+h per day, if possible even more often. And I still love it. Probably the best (3d shooter) game ever. And I miss these old days.

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Unknown date

  
This is dated July 1993. Amongst the features on point-and-click adventures and simulations there's a preview of Doom. The player still has the old rifle bayonet weapon, but the environments are recognisable (E2M3 in particular). It needed a polish; and it got one. The text - which is extraordinarily camp - compares it with Ultima Underworld, and recommends a muscular 386! Mentions persistent bullet marks, opening scene with card-playing marines, both of which were nixed.

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Unknown date

  
I never understood why stuff like this is ever rated less than a five. It's an interesting old article about Doom, how could anyone dislike it?

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Guest

Unknown date

  
Very informative and important piece of Doom history. I wasn't aware of the whole interactive computer panels idea. -Marnetmar.

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Unknown date

  
Seeing as this article survived for nearly 18 years and is probably one of the only Doom previews we will ever get to see, it gets an automatic 7 out of 5. I like the pictures of the article, too.

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  • File Reviews

    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
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