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Computer Gaming World - July 1993 article on Doom

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About This File

This is an article from the July 1993 edition of Computer Gaming World, giving a sneak preview of Doom, which was released later that year. It was mentioned by John Romero and Tom Hall in their 2011 GDC post mortem presentation on Doom, and cited as the first time that Doom was mentioned in a print publication.

I have included the two page review and also the contents pages from the start of the magazine, which include an extra screenshot. The graphics in the screenshots closely resemble those of the Doom 0.4 alpha from April 4th, 1993.


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everennui

  
That's great! I love how they described things that didn't make it into the final game. Reading, "You'll need a beef 386 to play Doom." is weird to think about and it really makes you think about how the tech has evolved. Good stuff.

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Unknown date

  
This is a great little time capsule of a read, albeit completely overwritten in a breath-takingly gushy style. This author is co caught up in the awesomeness of Doom that he almost creams himself (literally, there's s jerk-off joke in there) trying to capture the experience. Superb addition to the archives.

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Unknown date

  
Great, great times for gaming

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Guest

Unknown date

  
Ah, life was so much simpler. Anyway, the layout is underdetailed, monster placement is unimaginative and there is no good use of lighting.

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Guest

Unknown date

  
Awesome stuff. Man, I really wish I was alive and gaming in those days...

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Fernito

Unknown date

  
OMG, this article made me giggle, and almost made me cry several times. I just have no words to describe it, so I'll just rate it with 5 stars.

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Doomkid

Unknown date

  
Great upload, reading this was like entering a time machine. The released product certainly lived up to the hype.. :)

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Guest

Unknown date

  
Awesome. I was playing in those days and god, when I first played it... wow. Iirc. I just had gotten sound blaster to work in my 486 and my tears were still running from Xwing with starwars soundtrack but then the DooM immersion... played it 4+h per day, if possible even more often. And I still love it. Probably the best (3d shooter) game ever. And I miss these old days.

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Unknown date

  
This is dated July 1993. Amongst the features on point-and-click adventures and simulations there's a preview of Doom. The player still has the old rifle bayonet weapon, but the environments are recognisable (E2M3 in particular). It needed a polish; and it got one. The text - which is extraordinarily camp - compares it with Ultima Underworld, and recommends a muscular 386! Mentions persistent bullet marks, opening scene with card-playing marines, both of which were nixed.

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Unknown date

  
I never understood why stuff like this is ever rated less than a five. It's an interesting old article about Doom, how could anyone dislike it?

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Unknown date

  
Very informative and important piece of Doom history. I wasn't aware of the whole interactive computer panels idea. -Marnetmar.

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Unknown date

  
Seeing as this article survived for nearly 18 years and is probably one of the only Doom previews we will ever get to see, it gets an automatic 7 out of 5. I like the pictures of the article, too.

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  • File Reviews

    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
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