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Double Impact

   (97 reviews)

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A nine map episode 1 replacement.


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Unknown date

  
No offense to this wad, but I've seen plenty of stuff like this done by other authors who weren't established names in the DOOM wad author scene, and no one gave a shit. This is getting more attention and plays simply because of who made it and how connected they are. I guess there are politics no matter where you go. 3/5.

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Unknown date

  
To the above reviewer: Probably you're missing (or don't care about) the fact that this wad features much tighter and better balanced gameplay than just about any other more-or-less E1-styled wad. Before criticizing other people's perception of something, remember that they may be appreciating things that you're not seeing. Frankly, the Ralphis name made me think this wad would be shit, but I got a very pleasant surprise.

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Unknown date

  
It's ok. Effort went into the look, but it's pretty middle-of-the-road and not particularly memorable. All the levels look about the same and have every e1 (and some e2) element thrown together, giving no real sense of progression. Health is really scarce, so you gotta go slow, and once you drop below 25% it's an exercise in frustration due to the hitscanners all over. Levels are big, making secrets needle-in-haystack experiences. 3/5, mostly for effort.

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Unknown date

  
I think this is 5* legendary material. The maps are big and well crafted, the gameplay is very challenging on UV, but perfectly doable. The secrets are well-hidden, usually quite clever and tend to be rewarding and I didn't get bored once in my 3+ hour play through, spread over a few days. My one complaint is that a lot of the traps in the later levels end up being "fuck you"s more due to the limited space that you're fighting in and require a bit of foresight to get out of alive. -Phobus

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Unknown date

  
I am in the 3rd level so far and this is something I will play to finish. Even if I started getting lost already. Preety big maps with lot's of secret that I know I won't find all of em. I had a long time to play such a good remake! 4.5/5 - Optimus

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Guest

Unknown date

  
Excellent episode set, simply put. I don't think you'll be disappointed. Eagerly awaiting second and third episode replacements!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This is good, but I really feel like there should some balance in the comemnts - it's good, but not 5 star awesome. Architecture can be hit and miss: sometimes it's retro in a good way, sometimes in a bland way. Gameplay is hit and miss: keeps you on your toes but can also lapse into a by-the-numbers slugfest. 3/5

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Unknown date

  
Non-stop action wherever you go. I never play a full WAD and I usually get bored within an hour, but this caught me to the point of saving day to day and keep playing. It has its own merits even to earn a Cacoward, and a smart wink to the classic DooM style. 5/5, they deserve it.

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Unknown date

  
Just brilliant. Chock full of secrets, traps, enemies, interesting architecture, everything you could possibly ask for in an Episode 1 replacement. An instant classic!

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Unknown date

  
Good concept, but the maps are way too big and with too many monsters for E1 design, which is meant for relatively small and easier maps. E1M1 has over 100 monsters. E1M9 has well over 400 monsters in a huge map. E1M8 assaults you with about half a dozen Cyberdemons and Spider Masterminds. A note for future mappers, if you have to use Cybers and Spiders in E1 (even as a final boss), you're doing Episode 1 wrong.

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Unknown date

  
pretty fuckin sweet

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Guest

Unknown date

  
istant cacoward? -5 stars

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Unknown date

  
Well,this ain't a '94 E1 replacement wad.Good looking"classic" style maps with really good gameplay.Definitely worth the d/l and play-thru,this one is going in my personal archive! 5/5-d.d.koop

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Unknown date

  
I agree with the third reviewer. It's not just because this is an E1 replacement, but because doom was never meant to have huge maps. Plutonia, the hardest IWAD, still had like 100 monsters per level. 400+ monsters only makes the maps dull.

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Unknown date

  
5/5 - Excellent layout that guides your movement around the maps, and good architecture/texturi ng. It's OG Doom taken to its logical (and enjoyable) extreme with you mowing down hordes of the damned with E1M7 having no less than 580 enemies. Lots of thoughtful ambushes with the rest of the Doom squad mixed in (Cacos, Souls) intelligently. Stylistically consisent until E1M8 which is nuts but very doable when you learn to corral Cyberdemons. - KMX E XII

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Unknown date

  
For other Ultimate Doom remixes, there's also Wonderful Doom and Ultimate Needs More Detail. I love seeing wads like this. 4/5

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Unknown date

  
^Hell Revealed? Alien Vendetta? Speed of Doom? Other classic slaughtermaps/mapset s? All are clearly contra-examples to that statement. Anyways this is great.

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Unknown date

  
So fucking good level with E1 style.(But have all of weapons and many cyberdemons. :p) E1M1-E1M6 and E1M9 are ok and fun. But I skipped E1M7 and E1M8 because I feel boring and just fast run in there with noclip cheat. E1M8 is annoying for me due cyberdemons and other weak monsters always kicked my ass when I'm try finding ammo in that level...and I rage quit. :( This is a nice mapset but I think everyone should try it even I don't really like it. 3.5/5 -playerlin

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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