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Double Impact

   (96 reviews)

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4 Screenshots

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A nine map episode 1 replacement.


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Guest

Unknown date

  
To the above reviewer: Probably you're missing (or don't care about) the fact that this wad features much tighter and better balanced gameplay than just about any other more-or-less E1-styled wad. Before criticizing other people's perception of something, remember that they may be appreciating things that you're not seeing. Frankly, the Ralphis name made me think this wad would be shit, but I got a very pleasant surprise.

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Guest

Unknown date

  
It's ok. Effort went into the look, but it's pretty middle-of-the-road and not particularly memorable. All the levels look about the same and have every e1 (and some e2) element thrown together, giving no real sense of progression. Health is really scarce, so you gotta go slow, and once you drop below 25% it's an exercise in frustration due to the hitscanners all over. Levels are big, making secrets needle-in-haystack experiences. 3/5, mostly for effort.

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Guest

Unknown date

  
I think this is 5* legendary material. The maps are big and well crafted, the gameplay is very challenging on UV, but perfectly doable. The secrets are well-hidden, usually quite clever and tend to be rewarding and I didn't get bored once in my 3+ hour play through, spread over a few days. My one complaint is that a lot of the traps in the later levels end up being "fuck you"s more due to the limited space that you're fighting in and require a bit of foresight to get out of alive. -Phobus

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Unknown date

  
I am in the 3rd level so far and this is something I will play to finish. Even if I started getting lost already. Preety big maps with lot's of secret that I know I won't find all of em. I had a long time to play such a good remake! 4.5/5 - Optimus

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Guest

Unknown date

  
Excellent episode set, simply put. I don't think you'll be disappointed. Eagerly awaiting second and third episode replacements!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This is good, but I really feel like there should some balance in the comemnts - it's good, but not 5 star awesome. Architecture can be hit and miss: sometimes it's retro in a good way, sometimes in a bland way. Gameplay is hit and miss: keeps you on your toes but can also lapse into a by-the-numbers slugfest. 3/5

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Unknown date

  
Non-stop action wherever you go. I never play a full WAD and I usually get bored within an hour, but this caught me to the point of saving day to day and keep playing. It has its own merits even to earn a Cacoward, and a smart wink to the classic DooM style. 5/5, they deserve it.

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Guest

Unknown date

  
Just brilliant. Chock full of secrets, traps, enemies, interesting architecture, everything you could possibly ask for in an Episode 1 replacement. An instant classic!

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Guest

Unknown date

  
Good concept, but the maps are way too big and with too many monsters for E1 design, which is meant for relatively small and easier maps. E1M1 has over 100 monsters. E1M9 has well over 400 monsters in a huge map. E1M8 assaults you with about half a dozen Cyberdemons and Spider Masterminds. A note for future mappers, if you have to use Cybers and Spiders in E1 (even as a final boss), you're doing Episode 1 wrong.

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Guest

Unknown date

  
pretty fuckin sweet

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Guest

Unknown date

  
istant cacoward? -5 stars

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Guest

Unknown date

  
Well,this ain't a '94 E1 replacement wad.Good looking"classic" style maps with really good gameplay.Definitely worth the d/l and play-thru,this one is going in my personal archive! 5/5-d.d.koop

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Unknown date

  
I agree with the third reviewer. It's not just because this is an E1 replacement, but because doom was never meant to have huge maps. Plutonia, the hardest IWAD, still had like 100 monsters per level. 400+ monsters only makes the maps dull.

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Unknown date

  
5/5 - Excellent layout that guides your movement around the maps, and good architecture/texturi ng. It's OG Doom taken to its logical (and enjoyable) extreme with you mowing down hordes of the damned with E1M7 having no less than 580 enemies. Lots of thoughtful ambushes with the rest of the Doom squad mixed in (Cacos, Souls) intelligently. Stylistically consisent until E1M8 which is nuts but very doable when you learn to corral Cyberdemons. - KMX E XII

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Unknown date

  
For other Ultimate Doom remixes, there's also Wonderful Doom and Ultimate Needs More Detail. I love seeing wads like this. 4/5

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Unknown date

  
^Hell Revealed? Alien Vendetta? Speed of Doom? Other classic slaughtermaps/mapset s? All are clearly contra-examples to that statement. Anyways this is great.

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Unknown date

  
So fucking good level with E1 style.(But have all of weapons and many cyberdemons. :p) E1M1-E1M6 and E1M9 are ok and fun. But I skipped E1M7 and E1M8 because I feel boring and just fast run in there with noclip cheat. E1M8 is annoying for me due cyberdemons and other weak monsters always kicked my ass when I'm try finding ammo in that level...and I rage quit. :( This is a nice mapset but I think everyone should try it even I don't really like it. 3.5/5 -playerlin

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  • File Reviews

    • By URROVA · Posted
      tutorial how to correctly make a slaughtermap
    • By Giant Jumbo Jellyfish · Posted
      A jokewad and a benchmark rolled together into one. Hard to say anything about this really
    • By 1Destro3456 · Posted
      This is a historic Doom pwad, it's impossible not to give this 5 stars. Only thing is that if you want to play this, play it on GlBoom plus if you're using an old version of PrBoom or change video mode to GlBoom because if you do not do this, your computer might explode (though if you're using an old computer or one that is not very powerful itmight not explode but you will probably not be able to play)
    • By roadworx · Posted
      while i will admit that there's some genuinely good maps in here, the majority of icarus: alien vanguard is very 'meh'. maps that i'd consider to be good or bad are in a rather small minority, with the vast majority of the megawad being comprised of mediocre, rushed maps that are visually bland and fairly mundane gameplay-wise. even for the standards of the time, i'd say that a lot of these maps are outshined by their contemporaries; there's a multitude of maps of that era both more visually appealing and more fun to play. it's because of this that its rushed development is quite apparent when playing through the maps.   however, despite this, there are some gems to be found in here. some of the maps in the set are much more competently made than the rest, and they stick out like a sore thumb. unfortunately, if you're planning to play the wad front-to-back, most of them only appear in the second half. it's a shame, because if the entire megawad was of this quality then i would've really enjoyed it. what i will say though is that the number of good maps is higher than the number of downright terrible ones, so icarus does have that going for it.   one positive aspect of the megawad that i have to mention is how great its music is. icarus has an absolutely fantastic soundtrack full of distinct songs that, while not saving the maps from being mediocre, does help immensely with giving each map a unique identity. some of them - especially that of map08, which sounds like it was ripped straight from 1975 - don't fit with doom in the slightest, but they still help to break the monotony and are still great to listen to. the entire ost has a distinct sound to it as well, one that i haven't ever heard anywhere else. even if you don't wanna play the wad, i highly encourage you to at least listen to some of the songs in it.   overall, icarus really isn't that great. i wish i had more positive things to say about it as many people do find it to be quite good, but i simply don't see what many others do in it. for the most part it's rather mediocre with a few highlights to go along with it, and doesn't hold up as well as many of its contemporaries have. with that being said, i do still encourage to anyone reading this to at the very least check out the second half of the wad as it has the highest concentration of decent maps, and has far less of the bland silver spaceship theming that icarus tends to be associated with.
    • By Teo Slayer · Posted
      The perfect WAD to toast your PC
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