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Double Impact

   (97 reviews)

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4 Screenshots

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A nine map episode 1 replacement.


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Guest

Unknown date

  
No offense to this wad, but I've seen plenty of stuff like this done by other authors who weren't established names in the DOOM wad author scene, and no one gave a shit. This is getting more attention and plays simply because of who made it and how connected they are. I guess there are politics no matter where you go. 3/5.

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Unknown date

  
To the above reviewer: Probably you're missing (or don't care about) the fact that this wad features much tighter and better balanced gameplay than just about any other more-or-less E1-styled wad. Before criticizing other people's perception of something, remember that they may be appreciating things that you're not seeing. Frankly, the Ralphis name made me think this wad would be shit, but I got a very pleasant surprise.

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Guest

Unknown date

  
It's ok. Effort went into the look, but it's pretty middle-of-the-road and not particularly memorable. All the levels look about the same and have every e1 (and some e2) element thrown together, giving no real sense of progression. Health is really scarce, so you gotta go slow, and once you drop below 25% it's an exercise in frustration due to the hitscanners all over. Levels are big, making secrets needle-in-haystack experiences. 3/5, mostly for effort.

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Unknown date

  
I think this is 5* legendary material. The maps are big and well crafted, the gameplay is very challenging on UV, but perfectly doable. The secrets are well-hidden, usually quite clever and tend to be rewarding and I didn't get bored once in my 3+ hour play through, spread over a few days. My one complaint is that a lot of the traps in the later levels end up being "fuck you"s more due to the limited space that you're fighting in and require a bit of foresight to get out of alive. -Phobus

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Unknown date

  
I am in the 3rd level so far and this is something I will play to finish. Even if I started getting lost already. Preety big maps with lot's of secret that I know I won't find all of em. I had a long time to play such a good remake! 4.5/5 - Optimus

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Guest

Unknown date

  
Excellent episode set, simply put. I don't think you'll be disappointed. Eagerly awaiting second and third episode replacements!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This is good, but I really feel like there should some balance in the comemnts - it's good, but not 5 star awesome. Architecture can be hit and miss: sometimes it's retro in a good way, sometimes in a bland way. Gameplay is hit and miss: keeps you on your toes but can also lapse into a by-the-numbers slugfest. 3/5

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Unknown date

  
Non-stop action wherever you go. I never play a full WAD and I usually get bored within an hour, but this caught me to the point of saving day to day and keep playing. It has its own merits even to earn a Cacoward, and a smart wink to the classic DooM style. 5/5, they deserve it.

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Guest

Unknown date

  
Just brilliant. Chock full of secrets, traps, enemies, interesting architecture, everything you could possibly ask for in an Episode 1 replacement. An instant classic!

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Guest

Unknown date

  
Good concept, but the maps are way too big and with too many monsters for E1 design, which is meant for relatively small and easier maps. E1M1 has over 100 monsters. E1M9 has well over 400 monsters in a huge map. E1M8 assaults you with about half a dozen Cyberdemons and Spider Masterminds. A note for future mappers, if you have to use Cybers and Spiders in E1 (even as a final boss), you're doing Episode 1 wrong.

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Guest

Unknown date

  
pretty fuckin sweet

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Guest

Unknown date

  
istant cacoward? -5 stars

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Guest

Unknown date

  
Well,this ain't a '94 E1 replacement wad.Good looking"classic" style maps with really good gameplay.Definitely worth the d/l and play-thru,this one is going in my personal archive! 5/5-d.d.koop

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Unknown date

  
I agree with the third reviewer. It's not just because this is an E1 replacement, but because doom was never meant to have huge maps. Plutonia, the hardest IWAD, still had like 100 monsters per level. 400+ monsters only makes the maps dull.

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Guest

Unknown date

  
5/5 - Excellent layout that guides your movement around the maps, and good architecture/texturi ng. It's OG Doom taken to its logical (and enjoyable) extreme with you mowing down hordes of the damned with E1M7 having no less than 580 enemies. Lots of thoughtful ambushes with the rest of the Doom squad mixed in (Cacos, Souls) intelligently. Stylistically consisent until E1M8 which is nuts but very doable when you learn to corral Cyberdemons. - KMX E XII

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Guest

Unknown date

  
For other Ultimate Doom remixes, there's also Wonderful Doom and Ultimate Needs More Detail. I love seeing wads like this. 4/5

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Unknown date

  
^Hell Revealed? Alien Vendetta? Speed of Doom? Other classic slaughtermaps/mapset s? All are clearly contra-examples to that statement. Anyways this is great.

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Unknown date

  
So fucking good level with E1 style.(But have all of weapons and many cyberdemons. :p) E1M1-E1M6 and E1M9 are ok and fun. But I skipped E1M7 and E1M8 because I feel boring and just fast run in there with noclip cheat. E1M8 is annoying for me due cyberdemons and other weak monsters always kicked my ass when I'm try finding ammo in that level...and I rage quit. :( This is a nice mapset but I think everyone should try it even I don't really like it. 3.5/5 -playerlin

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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