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Hill

   (9 reviews)
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4 Screenshots

About This File

You are a guardian of an ancient prison. All wend fine until now... (First map of maybe one day full episode.)


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printz

  

Very basic level design with lots of texture errors (because it was tested on ZDoom and not vanilla or Heretic+). Good thing it was playable.

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Guest

Unknown date

  
very good map!

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Guest

Unknown date

  
Everything here is fine but this map is so short I can't give it more than a three. I got through it all in like 45 seconds.

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Guest

Unknown date

  
It's nothing special. Except for being for Heretic which makes it somewhat of a rarity. The layouts are nothing to write home about and the map is over so fast that you won't know what hit you. Also the sky is fucked up because of the horizontal line with the mountains. And I don't know what if anything about the map makes it require Zdoom other than possibly Zdoomisms.

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Unknown date

  
This was a very sort map but with nice atmospheric details. It is actually the first Heretic WAD I happen to play and I will look more into other WADs for this game. I am curious what kind of maps can be build after this one. 4/5 - Optimus

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Guest

Unknown date

  
Map is amateurish, but feeling good. 3, 5 stars.

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Guest

Unknown date

  
A short map with some good architecture and some neat ideas. A perfect start to an episode replacement. As the author states in the readme, the sky texture tiles badly, so you'll need to enable "stretch short skies" to view it properly. Another thing is that there was too much ammo for only 27 monsters. Still, this was good and I hope the author considers doing a full episode, because it would be awesome.

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Unknown date

  
Good,but too bad it's short and too many ammo... hope other maps for the episode would be finish and release... 3.5/5 -playerlin

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Unknown date

  
Very short... maybe I just found the right way immidiately by chance, but it took me about half a minute...

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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