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CoreBinder - Raw Action

   (10 reviews)
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4 Screenshots

About This File

A 4-level action packed adventure classic doom-stylee with plenty of puzzles and fun gameplay. Recommended Difficulty - HMP


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Guest

Unknown date

  
Borderline amateurish-come-luck y style maps that were fairly enjoyable to play - until map04 that crashed Scordoom because the lindefs that 'Cal' decided to use without front sides, so minus 2 for that. Overall 3.5/5 -2 1/5

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Unknown date

  
Nice Doom II style maps. RIP phobosdeimos1

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Guest

Unknown date

  
These maps are good and fun, but I guess some texture alignments and placements are not good... UV isn't too hard but...whatever. 4/5 -playerlin

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Unknown date

  
Ugly, but very fun. If you go into it thinking of it like a distilled gameplay experience, you get what I think is the intended effect. Lots of moving stuff, although I felt things were a little unclear at times. Didn't get stuck or anything, so it's all good. A bit of styling and this'd be great. 4* -Phobus

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Unknown date

  
Great stuff man. :) Keep it coming. A little simplistic on the architecture, could use some light variation, but hey! It's very fun and is a nice breath of fresh air with all the design orientated projects coming out lately. Good design is something that comes purely from experience, wheras gameplay on the other hand is something you either have or you don't. And I had a blast shooting my way through this set so 5/5 from me. - DeathevokatioN

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Unknown date

  
I hate to say it, but these maps really are pretty ugly, and that just ruins any fun the gameplay might provide. Some of these are right out of 1994; others are a bit better. 1.5/5. - ZZ

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Unknown date

  
The text-file doesn't make it completely clear, but this is Zdoom-only. Textures and flats are indeed mixed. (There are also some PNG graphics, though that's a less fundamental barrier to playing it without Zdoom, as you could just delete them.)

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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