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CoreBinder - Raw Action

   (10 reviews)
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4 Screenshots

About This File

A 4-level action packed adventure classic doom-stylee with plenty of puzzles and fun gameplay. Recommended Difficulty - HMP


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Guest

Unknown date

  
Borderline amateurish-come-luck y style maps that were fairly enjoyable to play - until map04 that crashed Scordoom because the lindefs that 'Cal' decided to use without front sides, so minus 2 for that. Overall 3.5/5 -2 1/5

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Unknown date

  
Nice Doom II style maps. RIP phobosdeimos1

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Guest

Unknown date

  
These maps are good and fun, but I guess some texture alignments and placements are not good... UV isn't too hard but...whatever. 4/5 -playerlin

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Unknown date

  
Ugly, but very fun. If you go into it thinking of it like a distilled gameplay experience, you get what I think is the intended effect. Lots of moving stuff, although I felt things were a little unclear at times. Didn't get stuck or anything, so it's all good. A bit of styling and this'd be great. 4* -Phobus

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Unknown date

  
Great stuff man. :) Keep it coming. A little simplistic on the architecture, could use some light variation, but hey! It's very fun and is a nice breath of fresh air with all the design orientated projects coming out lately. Good design is something that comes purely from experience, wheras gameplay on the other hand is something you either have or you don't. And I had a blast shooting my way through this set so 5/5 from me. - DeathevokatioN

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Unknown date

  
I hate to say it, but these maps really are pretty ugly, and that just ruins any fun the gameplay might provide. Some of these are right out of 1994; others are a bit better. 1.5/5. - ZZ

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Unknown date

  
The text-file doesn't make it completely clear, but this is Zdoom-only. Textures and flats are indeed mixed. (There are also some PNG graphics, though that's a less fundamental barrier to playing it without Zdoom, as you could just delete them.)

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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