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CoreBinder - Raw Action

   (10 reviews)
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4 Screenshots

About This File

A 4-level action packed adventure classic doom-stylee with plenty of puzzles and fun gameplay. Recommended Difficulty - HMP


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Guest

Unknown date

  
Borderline amateurish-come-luck y style maps that were fairly enjoyable to play - until map04 that crashed Scordoom because the lindefs that 'Cal' decided to use without front sides, so minus 2 for that. Overall 3.5/5 -2 1/5

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Unknown date

  
Nice Doom II style maps. RIP phobosdeimos1

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Unknown date

  
These maps are good and fun, but I guess some texture alignments and placements are not good... UV isn't too hard but...whatever. 4/5 -playerlin

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Unknown date

  
Ugly, but very fun. If you go into it thinking of it like a distilled gameplay experience, you get what I think is the intended effect. Lots of moving stuff, although I felt things were a little unclear at times. Didn't get stuck or anything, so it's all good. A bit of styling and this'd be great. 4* -Phobus

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Unknown date

  
Great stuff man. :) Keep it coming. A little simplistic on the architecture, could use some light variation, but hey! It's very fun and is a nice breath of fresh air with all the design orientated projects coming out lately. Good design is something that comes purely from experience, wheras gameplay on the other hand is something you either have or you don't. And I had a blast shooting my way through this set so 5/5 from me. - DeathevokatioN

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Unknown date

  
I hate to say it, but these maps really are pretty ugly, and that just ruins any fun the gameplay might provide. Some of these are right out of 1994; others are a bit better. 1.5/5. - ZZ

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Unknown date

  
The text-file doesn't make it completely clear, but this is Zdoom-only. Textures and flats are indeed mixed. (There are also some PNG graphics, though that's a less fundamental barrier to playing it without Zdoom, as you could just delete them.)

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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