Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Shinobi

   (19 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

after wasting the lives of many soldiers that proved unsuitable for their missions, Earth Defense Forces decided to revert to a class of ancient and fearsome warriors, equipped with old and trustworthy weapons, but also with new and prototypical ones tailored specifically for the occasion. Will you be able to honor the way of a SHINOBI?

** NOTE ** for the first time in my creations, I am ditching reload altogether. Enjoy arcade style! ;-)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I would only make some balance adjustment (i.e. more spawned gripbombs, less batteries, rockets start aiming faster) but otherwise the set is quite solid. Played on original Scythe and found it good, mostly on later levels. 4*

Share this review


Link to review
Guest

Unknown date

  
LOL @ x_MaimerFaggot_x. Anyway, I like to have more than a bland melee weapon and a couple of machine guns in a weapons mod. Maybe if you could give it a combo system, I would be more willing to play this.

Share this review


Link to review
Guest

Unknown date

  
The melee weapons are kind of awkward to use, and I never did like the powerslave-looking weapons and I never did think that all the weapons had to be animated at 35 frames per second. This was just too gimmicky for me to enjoy. It's about on par with your other works, rsl. 3/5

Share this review


Link to review
Guest

Unknown date

  
Nothing special. Not explicitly bad, but not something worth shouting about either.

Share this review


Link to review
Guest

Unknown date

  
Should've used a reload feature. Also, Weapons wads look best when they retain the style of the rest of the game's sprites. Otherwise, they just look out of place. 3/5 because for the most part, it's well balanced.

Share this review


Link to review
Guest

Unknown date

  
IMHO the purpose of a weapon mod is to put you in another character's clothes (or weapons) and give you a different style of play. I guess this one did it, and also quite well. A few balance issues I had, but overall really nice. >Lupe

Share this review


Link to review
Guest

Unknown date

  
Needs a bit of work, kinda hit and miss. I might write up a review of each weapon in the mod's thread. The rifle grenade has a really short arc, and the rocket launcher is way too similiar to the Shadow Warrior launcher. The lightning cannon is neat. The resources were used in a little known Shadow Warrior modification, so it'd be best to change "new from scratch" if you upload a new version.

Share this review


Link to review
Guest

Unknown date

  
Holy crap! This guy keeps pooping mods around, and they're all that good! Although sprite pallete is improvable, this is good set with peculiar style! -FD

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×