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Digon Base - Raw Action

   (10 reviews)
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6 Screenshots

About This File

Sequel to Corebinder.

An action-puzzle Doom adventure containing 5 Maps for ZDOOM.

Needs Jumping and Crouching enabled.


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Guest

  
too hard . The author is whether to play along ?

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DeathevokatioN

  
Very fun stuff... rip bro. :(

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Guest

Unknown date

  
it was fun

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Guest

Unknown date

  
The Raw Action wads aren't bad, the SpireC is where this guy really gets the hang of it for me.

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Guest

Unknown date

  
little bit hard....

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Unknown date

  
Nice wad and fun. But I get lost easily, maybe cause by those switch-hunting... :\ 3/5 -playerlin

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Unknown date

  
I played the first two levels of this; both of these were too switch-hunty for my taste, without an obvious flow or a sense of purpose. They're not bad, and they don't look bad, either, but I still didn't enjoy them that much. Maybe the remaining three are different - I don't know. 2.5/5 - ZZ

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Unknown date

  
First level wasn't a lot of fun, but the other 4 were great. The switch hunt sequence works well as long as you keep track of where can still be opened, otherwise you could end up lost for ages. Much like Corebinder, but with a nice sense of theme this time around. 4* -Phobus

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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