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Digon Base - Raw Action

   (10 reviews)
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6 Screenshots

About This File

Sequel to Corebinder.

An action-puzzle Doom adventure containing 5 Maps for ZDOOM.

Needs Jumping and Crouching enabled.


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Guest

  
too hard . The author is whether to play along ?

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Rem

  
Very fun stuff... rip bro. :(

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Guest

Unknown date

  
it was fun

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Guest

Unknown date

  
The Raw Action wads aren't bad, the SpireC is where this guy really gets the hang of it for me.

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Guest

Unknown date

  
little bit hard....

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Unknown date

  
Nice wad and fun. But I get lost easily, maybe cause by those switch-hunting... :\ 3/5 -playerlin

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Unknown date

  
I played the first two levels of this; both of these were too switch-hunty for my taste, without an obvious flow or a sense of purpose. They're not bad, and they don't look bad, either, but I still didn't enjoy them that much. Maybe the remaining three are different - I don't know. 2.5/5 - ZZ

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Unknown date

  
First level wasn't a lot of fun, but the other 4 were great. The switch hunt sequence works well as long as you keep track of where can still be opened, otherwise you could end up lost for ages. Much like Corebinder, but with a nice sense of theme this time around. 4* -Phobus

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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