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firstmap.zip

   (14 reviews)
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About This File

This map is my very first attempt at mapping. I made it somewhere back in 2009, a couple of months after Doom Builder 2 came out. Its a typical tech base map but its very short.


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Guest

Unknown date

  
This is a good start, but there are a couple bugs that appear when using a true vanilla port (like Chocolate Doom). The first one is some minor tutti-fruiti effect at the base of the big computer in the first room on the left. The second one is

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Guest

Unknown date

  
Nice map, but boring title.

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Guest

Unknown date

  
Feels quiet classic if you ask me, decent work!

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Guest

Unknown date

  
Decent first attempt. Layout is noobish. Keep working at it and you'll do fine.

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Guest

Unknown date

  
Like it, make more!

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Guest

Unknown date

  
im giving it 2 stars due to length and difficulty. it was nice though. keep making stuff

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Guest

Unknown date

  
@the first two comments: I usually play ZDoom really so when i map i usually use this port despite not using any ZDoom feature but future map should be done with Boom in mind seeing most people use this to play Doom. As for the title i swear i changed it before uploading the .txt but heh it doesn't matter. :p - Archvile78

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Guest

Unknown date

  
Funny title. The map itself is a typical short techbase map. Fun to play, but 0 replay value.

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Guest

Unknown date

  
not enouth armo...so I ran and ran and ran..

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Guest

Unknown date

  
Nice work on your first map. It's looking not bad and plays so fun(too bad I don't want play again), feel very classic-like, for a first map, it's really good but you can do better. :D 3/5 -playerlin

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Guest

Unknown date

  
Nice retro style doom map. Plays good, looks fine and is a great effort for a first map. However as one reviewer said there is no replay value once finished. Still it is not bad and worth at least 3/5 stars, as what's included here is play-worthy.

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Guest

Unknown date

  
Short but enjoyable. 3.5/5 - ZZ

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Unknown date

  
Not bad for a first map. It works OK, and doesn't have any obvious Zdoomisms. It's small and easy though, with an excess of ammo and health.

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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