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Heretic Amplified

   (23 reviews)
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15 Screenshots

About This File

A whole Heretic episode with new Weapons, Enemies, and Items


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SOSU

  

I would give more stars if 5 weren't max

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Guest

  
Very Well

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Guest

Unknown date

  
Rarely I try to play some Heretic maps because somehow it's not inspiring. Now this megawad tries to do something good with heretic, new more powerful weapons and places that stay in mind and are original. How heretic should be. Some levels are too big though. 4.5/5 - Optimus

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Guest

Unknown date

  
monsters are shit, weapons are not-so good but maps are damn good! 3/5

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Guest

Unknown date

  
Nice effort, but....falls short somehow. Still average, though. 3/5. (for something good from this year, see 16357 or 16441)

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rsl

Unknown date

  
A lot of nice ideas and atmosphere, but gets a bit wasted because of quite bad difficulty balance (had to godmode in a number of fights) and unpolished sections (had to noclip a couple times to escape, too). IMHO, a partially-missed excellent opportunity. 3*

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Guest

Unknown date

  
It has good maps(but some is a little boring), but too many ammo and some of monsters are overpowered... 3.5/5 -playerlin

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Guest

Unknown date

  
i love it! i think my fav heretic mod ever! :D 5/5

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Guest

Unknown date

  
this looks like a cheap try to make something new. boring and repetitive. 1/5

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Guest

Unknown date

  
its a good wad. i agree the monsters are not great neither some weapons. 3/5 maps are very good

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Guest

Unknown date

  
good maps, but the new monsters are very ugly

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Guest

Unknown date

  
The first impression is WTF? when playing this, but when replaying it I realised that the new weapons are actually very good, and the level design not nearly as bizarre. It really does feel like a quest you're fighting though, however some dodgy new enemies sometimes throw the whole thing off. Flying D'Sparil was very annoying too.

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Guest

Unknown date

  
First up this wad deserves credit for redesigning the whole weapon arsenal yet still making it feel like it's truly Heretic. Same goes for the enemies, with the odd exception. The book-weapon is the most useless thing I have ever seen (especially since the different spells are selected at complete random). Level design is of perfect complexity to the Heretic universe. Keep forgetting that there is 8 weapons tho.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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