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Heretic Amplified

   (23 reviews)
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15 Screenshots

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A whole Heretic episode with new Weapons, Enemies, and Items


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SOSU

  

I would give more stars if 5 weren't max

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Guest

  
Very Well

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Guest

Unknown date

  
Rarely I try to play some Heretic maps because somehow it's not inspiring. Now this megawad tries to do something good with heretic, new more powerful weapons and places that stay in mind and are original. How heretic should be. Some levels are too big though. 4.5/5 - Optimus

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Guest

Unknown date

  
monsters are shit, weapons are not-so good but maps are damn good! 3/5

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Guest

Unknown date

  
Nice effort, but....falls short somehow. Still average, though. 3/5. (for something good from this year, see 16357 or 16441)

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rsl

Unknown date

  
A lot of nice ideas and atmosphere, but gets a bit wasted because of quite bad difficulty balance (had to godmode in a number of fights) and unpolished sections (had to noclip a couple times to escape, too). IMHO, a partially-missed excellent opportunity. 3*

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Guest

Unknown date

  
It has good maps(but some is a little boring), but too many ammo and some of monsters are overpowered... 3.5/5 -playerlin

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Guest

Unknown date

  
i love it! i think my fav heretic mod ever! :D 5/5

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Guest

Unknown date

  
this looks like a cheap try to make something new. boring and repetitive. 1/5

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Guest

Unknown date

  
its a good wad. i agree the monsters are not great neither some weapons. 3/5 maps are very good

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Guest

Unknown date

  
good maps, but the new monsters are very ugly

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Guest

Unknown date

  
The first impression is WTF? when playing this, but when replaying it I realised that the new weapons are actually very good, and the level design not nearly as bizarre. It really does feel like a quest you're fighting though, however some dodgy new enemies sometimes throw the whole thing off. Flying D'Sparil was very annoying too.

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Guest

Unknown date

  
First up this wad deserves credit for redesigning the whole weapon arsenal yet still making it feel like it's truly Heretic. Same goes for the enemies, with the odd exception. The book-weapon is the most useless thing I have ever seen (especially since the different spells are selected at complete random). Level design is of perfect complexity to the Heretic universe. Keep forgetting that there is 8 weapons tho.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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