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Plutonia: Revisited Community Project

   (154 reviews)

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32 community maps inspired by plutonia.


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Guest

Unknown date

  
Very nice wad, but neither it nor Portal 2 can live up to the glory that is Mortal Kombat. Still, 5/5.

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Guest

Unknown date

  
The true plutonia! 5/5

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Guest

Unknown date

  
It's an awesome Doom wad, but it shouldn't be compared to other games. 5/5. And remember, Mortal Combat isn't even available for PC.

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Guest

Unknown date

  
This kicks Plutonia 2 out of the way, as it was mostly much harder than Plutonia and more complex. Now this .wad creates the real "Plutonia". MAP15 was a pain, but it was great plus the music, and it is in the right place for a long map (halfway). 5/5

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Guest

Unknown date

  
all plutonia maps are awesome

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Guest

Unknown date

  
It has its flaws, a few very nasty places scattered across the levels and another goddamn Icon of Sin level, but anyway - it's a legend reborn. Really outstanding work and much more consistent and reminiscent of original Plutonia than Plutonia 2 was. 5/5 - Demonologist

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Guest

Unknown date

  
Full of fun, Full of monsters, Full of DOOM, Full of Detail, Full of Plutonia. 5/5 If you don't have this yet then why the hell are you waiting for? --C30N9

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Guest

Unknown date

  
Keep up the good work, man!

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Guest

Unknown date

  
Some music choices seemed off, and some maps missing the signature teleport entrances/exits kinda throws me off a little. BUT, this certainly has the levels being a hell of a lot more plutonia-ish than PL2 ever did. PL2's problem was that its levels seemed more in style of AV and Scythe 2 rather than actually following Plutonia's style.

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Guest

Unknown date

  
Nice megawad...well, I don't very like Plutonia but I think these maps are good or even better. But, I stupidly to play with UV but I still have fun until Map21... yeah...later maps are reason I hate some of original Plutonia...But they're not bad...just Plutonia style... 4/5 -playerlin

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Guest

Unknown date

  
Wow awesome work guys. And it's vanilla too! Probably more like Plutonia than Plutonia 2 was. 5 Stars.

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Guest

Unknown date

  
very nice

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Guest

Unknown date

  
This is the "REAL" plutonia 2. Great stuff!

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Guest

Unknown date

  
Great. 5 stars. Even better than PL2. Like its predecessors, it's pretty hard but not "almost impossible" like HR and AV are... While most other WADs today are mostly mediocre or just plain bad and amatuerish, this one keeps me satisfied :) PLUTONIA LIVES ON!!!

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DoomTheRobot

Unknown date

  
This may be my better choice than Plutiona 2. But not really sure. Overall, this is pretty fucking good. 5/5 - DoomGeek101

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Guest

Unknown date

  
Nothing will ever occupy the spot in my mind the original Plutonia had, but this and PL2 are both well worth it (and two more reasons why you need to have Final Doom)! Trying to emulate Plutonia perfectly is like DTWID, IMO. You'll succeed at making great maps, you'll have a hit megawad, and you'll get 5/5 from a lot of voters me included...but you'll never truly actually do it to a perfect T.

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Guest

Unknown date

  
new legend.

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Guest

Unknown date

  
Overhyped Plutonia remake. Original and sequel are still much better than this.

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Guest

Unknown date

  
It's different from Plutonia 2, more a reimagining than a successor. I enjoyed both a lot but some will definitely have their preferences. For me I just take them for what they are: very worthwhile community mapsets.

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Guest

Unknown date

  
If this is vanilla compatible, why is it in 'levels/doom2/ports /megawads'? Otherwise great stuff.

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Guest

Unknown date

  
Plutonia 2 is better in terms of being sequel and introduction to something new. This one, Plutonia Revisited, is good as being expansion to original or remake.

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Guest

Unknown date

  
^ Plutonia 2 are very much superior compared to Plutonia revisited but anyway, revisited has some 4 or 5 very ugly maps, many decent and some OUTSTANG maps. Overall, it's a great megawad. 4/5 -MarkAnthony

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Guest

Unknown date

  
Makes the BIGGEST mistake any map makers can make: NEVER LET THE PLAYER RUN OUT OF AMMO. Nothing is more boring than a horde of demons to kill and just fists to do it.

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Guest

Unknown date

  
I love PRCP, I'm now on MAP08 at UV difficulty and I'm loving it so far! Hope we expect a TNT Revisited Community Project soon titled TNTRCP or TRCP

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Cynical

Unknown date

  
Map 01- Chaingunners in open areas, and "nonlinearity" that's really "pick the right route or die because you don't have ammo". Map 02- Endless boxing with Pinkies that can't attack you because of wonky level geometry. Map 03- Chaingunners in open areas, then a Mastermind that you don't have any way to kill guarding a key and a switch. That was all I needed to see. Plutonia 2 wasn't great (aside from Gusta's maps, of course), but it was miles better than this.

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  • File Reviews

    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
    • By NuMetalManiak · Posted
      here we have the fifteenth iteration of dwspd, which also invokes a specific set of rules known as WYSIWYG or "what you see is what you get". relatively speaking, no doors. which seems like it could be easy, a simple outdoor or cave-like map that completely lacks any doors works well enough. the first map is an example of what I'm talking about. ugly as fuck all with no detailing, but it does what it needs to do. the next two maps sadly actually have doors, which sort of ruins the theme. MAP03 is worse than MAP02 (MAP02 has a problem with the beginning as well as the key door not being marked), while MAP03 you can go through a certain fence. and yeah, there's only three maps, but not one of them is really good. MAP02 comes closest, and just because it has doors, it at least has windows so you can see what's behind. but this is easily a weak dwspd compilation that isn't worth checking out.
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