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Plutonia: Revisited Community Project

   (154 reviews)

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32 community maps inspired by plutonia.


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Guest

Unknown date

  
Very nice wad, but neither it nor Portal 2 can live up to the glory that is Mortal Kombat. Still, 5/5.

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Guest

Unknown date

  
The true plutonia! 5/5

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Guest

Unknown date

  
It's an awesome Doom wad, but it shouldn't be compared to other games. 5/5. And remember, Mortal Combat isn't even available for PC.

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Guest

Unknown date

  
This kicks Plutonia 2 out of the way, as it was mostly much harder than Plutonia and more complex. Now this .wad creates the real "Plutonia". MAP15 was a pain, but it was great plus the music, and it is in the right place for a long map (halfway). 5/5

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Guest

Unknown date

  
all plutonia maps are awesome

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Guest

Unknown date

  
It has its flaws, a few very nasty places scattered across the levels and another goddamn Icon of Sin level, but anyway - it's a legend reborn. Really outstanding work and much more consistent and reminiscent of original Plutonia than Plutonia 2 was. 5/5 - Demonologist

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Guest

Unknown date

  
Full of fun, Full of monsters, Full of DOOM, Full of Detail, Full of Plutonia. 5/5 If you don't have this yet then why the hell are you waiting for? --C30N9

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Guest

Unknown date

  
Keep up the good work, man!

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Guest

Unknown date

  
Some music choices seemed off, and some maps missing the signature teleport entrances/exits kinda throws me off a little. BUT, this certainly has the levels being a hell of a lot more plutonia-ish than PL2 ever did. PL2's problem was that its levels seemed more in style of AV and Scythe 2 rather than actually following Plutonia's style.

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Guest

Unknown date

  
Nice megawad...well, I don't very like Plutonia but I think these maps are good or even better. But, I stupidly to play with UV but I still have fun until Map21... yeah...later maps are reason I hate some of original Plutonia...But they're not bad...just Plutonia style... 4/5 -playerlin

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Guest

Unknown date

  
Wow awesome work guys. And it's vanilla too! Probably more like Plutonia than Plutonia 2 was. 5 Stars.

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Guest

Unknown date

  
very nice

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Guest

Unknown date

  
This is the "REAL" plutonia 2. Great stuff!

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Guest

Unknown date

  
Great. 5 stars. Even better than PL2. Like its predecessors, it's pretty hard but not "almost impossible" like HR and AV are... While most other WADs today are mostly mediocre or just plain bad and amatuerish, this one keeps me satisfied :) PLUTONIA LIVES ON!!!

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DoomTheRobot

Unknown date

  
This may be my better choice than Plutiona 2. But not really sure. Overall, this is pretty fucking good. 5/5 - DoomGeek101

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Guest

Unknown date

  
Nothing will ever occupy the spot in my mind the original Plutonia had, but this and PL2 are both well worth it (and two more reasons why you need to have Final Doom)! Trying to emulate Plutonia perfectly is like DTWID, IMO. You'll succeed at making great maps, you'll have a hit megawad, and you'll get 5/5 from a lot of voters me included...but you'll never truly actually do it to a perfect T.

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Guest

Unknown date

  
new legend.

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Guest

Unknown date

  
Overhyped Plutonia remake. Original and sequel are still much better than this.

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Guest

Unknown date

  
It's different from Plutonia 2, more a reimagining than a successor. I enjoyed both a lot but some will definitely have their preferences. For me I just take them for what they are: very worthwhile community mapsets.

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Guest

Unknown date

  
If this is vanilla compatible, why is it in 'levels/doom2/ports /megawads'? Otherwise great stuff.

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Guest

Unknown date

  
Plutonia 2 is better in terms of being sequel and introduction to something new. This one, Plutonia Revisited, is good as being expansion to original or remake.

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Guest

Unknown date

  
^ Plutonia 2 are very much superior compared to Plutonia revisited but anyway, revisited has some 4 or 5 very ugly maps, many decent and some OUTSTANG maps. Overall, it's a great megawad. 4/5 -MarkAnthony

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Guest

Unknown date

  
Makes the BIGGEST mistake any map makers can make: NEVER LET THE PLAYER RUN OUT OF AMMO. Nothing is more boring than a horde of demons to kill and just fists to do it.

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Guest

Unknown date

  
I love PRCP, I'm now on MAP08 at UV difficulty and I'm loving it so far! Hope we expect a TNT Revisited Community Project soon titled TNTRCP or TRCP

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Cynical

Unknown date

  
Map 01- Chaingunners in open areas, and "nonlinearity" that's really "pick the right route or die because you don't have ammo". Map 02- Endless boxing with Pinkies that can't attack you because of wonky level geometry. Map 03- Chaingunners in open areas, then a Mastermind that you don't have any way to kill guarding a key and a switch. That was all I needed to see. Plutonia 2 wasn't great (aside from Gusta's maps, of course), but it was miles better than this.

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  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
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