Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Operation: Lightning

   (23 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Not bad. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
"I'm only giving it a 4 because he got better, much better." I don't know, after playing his Serpent Resurrection I think Stephen Clark has actually always been a sub-par mapper.

Share this review


Link to review
Guest

Unknown date

  
Good-looking? Innovative? Pushes the DooM engine
to it's limits? Don't waste your time with this.

Share this review


Link to review
Guest

Unknown date

  
What is all that bollucks in the zip?

Share this review


Link to review
Guest

Unknown date

  
The first map is terrible. Then, for a few maps, it's fantastic. Combat is hectic, the level designs are good, and the maps are fun to explore. Suddenly, pulsing compblue maze. I thought we were friends. :( Disaster Area was awesome, Blackout! not so much, and the nonstop strobe in the reactor level made me feel like an epileptic. Ammo placement is terrible. I ran around with the chainsaw out of necessity so much. A tighter project than Fragport, pretty well executed and quite fun. 4/5 --Ceeb

Share this review


Link to review
Guest

Unknown date

  
It fails because early projects from great mappers just do. I'm only giving it a 4 because he got better, much better.

Share this review


Link to review
Guest

Unknown date

  
Only try if bored.

Share this review


Link to review
Guest

Unknown date

  
One the best doom II Wads! 5/5

Share this review


Link to review
Guest

Unknown date

  
What's wrong with you guys...well, it's not really good because it's a 2002 work and just update for co-op support and fix bugs and then upload to here and get reviews. The layout of maps are still the same as original version. Too bad those shitty boring mazes ruins this mapset but I think it's OK and I have some fun with it. Yeah, it's not fit for nowadays standard but IT'S NOT THAT BAD. 3.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
I have seen the Doom engine pushed harder than this. 6/12/07

Share this review


Link to review
Guest

Unknown date

  
Nothing special, but not terrible. 3/5

Share this review


Link to review
Guest

Unknown date

  
Not sub-par, just different. Even these maps show signs of his mapping style, and although a lot of it is quite bare they're still fun.

Share this review


Link to review
Guest

Unknown date

  
Good-looking? Innovative? Pushes the DooM engine to it's limits? Have fun with your time with this.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
×