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Operation: Lightning

   (23 reviews)
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5 Screenshots

About This File

A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode.


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Guest

Unknown date

  
Not bad. 4 stars.

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Guest

Unknown date

  
"I'm only giving it a 4 because he got better, much better." I don't know, after playing his Serpent Resurrection I think Stephen Clark has actually always been a sub-par mapper.

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Guest

Unknown date

  
Good-looking? Innovative? Pushes the DooM engine
to it's limits? Don't waste your time with this.

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Guest

Unknown date

  
What is all that bollucks in the zip?

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Guest

Unknown date

  
The first map is terrible. Then, for a few maps, it's fantastic. Combat is hectic, the level designs are good, and the maps are fun to explore. Suddenly, pulsing compblue maze. I thought we were friends. :( Disaster Area was awesome, Blackout! not so much, and the nonstop strobe in the reactor level made me feel like an epileptic. Ammo placement is terrible. I ran around with the chainsaw out of necessity so much. A tighter project than Fragport, pretty well executed and quite fun. 4/5 --Ceeb

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Guest

Unknown date

  
It fails because early projects from great mappers just do. I'm only giving it a 4 because he got better, much better.

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Guest

Unknown date

  
Only try if bored.

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Guest

Unknown date

  
One the best doom II Wads! 5/5

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Guest

Unknown date

  
What's wrong with you guys...well, it's not really good because it's a 2002 work and just update for co-op support and fix bugs and then upload to here and get reviews. The layout of maps are still the same as original version. Too bad those shitty boring mazes ruins this mapset but I think it's OK and I have some fun with it. Yeah, it's not fit for nowadays standard but IT'S NOT THAT BAD. 3.5/5 -playerlin

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Guest

Unknown date

  
I have seen the Doom engine pushed harder than this. 6/12/07

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Guest

Unknown date

  
Nothing special, but not terrible. 3/5

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Guest

Unknown date

  
Not sub-par, just different. Even these maps show signs of his mapping style, and although a lot of it is quite bare they're still fun.

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Guest

Unknown date

  
Good-looking? Innovative? Pushes the DooM engine to it's limits? Have fun with your time with this.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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