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Operation: Lightning

   (23 reviews)
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5 Screenshots

About This File

A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode.


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Guest

Unknown date

  
Not bad. 4 stars.

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Guest

Unknown date

  
"I'm only giving it a 4 because he got better, much better." I don't know, after playing his Serpent Resurrection I think Stephen Clark has actually always been a sub-par mapper.

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Guest

Unknown date

  
Good-looking? Innovative? Pushes the DooM engine
to it's limits? Don't waste your time with this.

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Guest

Unknown date

  
What is all that bollucks in the zip?

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Guest

Unknown date

  
The first map is terrible. Then, for a few maps, it's fantastic. Combat is hectic, the level designs are good, and the maps are fun to explore. Suddenly, pulsing compblue maze. I thought we were friends. :( Disaster Area was awesome, Blackout! not so much, and the nonstop strobe in the reactor level made me feel like an epileptic. Ammo placement is terrible. I ran around with the chainsaw out of necessity so much. A tighter project than Fragport, pretty well executed and quite fun. 4/5 --Ceeb

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Guest

Unknown date

  
It fails because early projects from great mappers just do. I'm only giving it a 4 because he got better, much better.

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Guest

Unknown date

  
Only try if bored.

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Guest

Unknown date

  
One the best doom II Wads! 5/5

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Guest

Unknown date

  
What's wrong with you guys...well, it's not really good because it's a 2002 work and just update for co-op support and fix bugs and then upload to here and get reviews. The layout of maps are still the same as original version. Too bad those shitty boring mazes ruins this mapset but I think it's OK and I have some fun with it. Yeah, it's not fit for nowadays standard but IT'S NOT THAT BAD. 3.5/5 -playerlin

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Guest

Unknown date

  
I have seen the Doom engine pushed harder than this. 6/12/07

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Guest

Unknown date

  
Nothing special, but not terrible. 3/5

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Guest

Unknown date

  
Not sub-par, just different. Even these maps show signs of his mapping style, and although a lot of it is quite bare they're still fun.

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Guest

Unknown date

  
Good-looking? Innovative? Pushes the DooM engine to it's limits? Have fun with your time with this.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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