Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SWFORT.WAD

   (7 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
1994 map with a lot of flaws typical for those experimental days. Ambiance is poor, texture use simple, decoration absent, map layout uninteresting, and gameplay is besides yawning, confusing. Rated as '94 map: below average, because there are many 1994 maps which are much, much better.

Share this review


Link to review
Guest

Unknown date

  
Old school 1994 (shitty?) map, plays not too bad but I can't find the chaingun so I feel my ass is hurt, even using Rocket Lacuher/BFG doesn't helps. :p It's still have fun for me, but...uh...first time I play this I stuck at beginning because I can't find the way to go inside of castle...seriously, mark secret area on a-must-go passageway would confuse me... :\ 3/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Cool oldschool shit!!! Nice ideas and secrets. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
good job...4/5

Share this review


Link to review
Guest

Unknown date

  
Fun adventure\castle map with an interesting layout. I like the part where you get the yellow key but still must find the way back. 3 stars.

Share this review


Link to review
Guest

Unknown date

  
Pretty nice map for 1994. It's kind of square and it lacks detail but the gameplay is good. Better than most early castle levels. 4/5

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×