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Autosave

   (14 reviews)
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About This File

Just a little utility wad that autosaves after any interval you want.


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Guest

Unknown date

  
just because you may not find this useful doesn't mean others won't. if it wasn't for the lagspike on big maps this would be perfect.

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Guest

Unknown date

  
I personally don't use saves all that much, but I still see how people can get good use out of this. Too bad it's zdoom-based ports so, you know, w/e 3/5

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Guest

Unknown date

  
Not flexible enough. I want to save every tic.

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Guest

Unknown date

  
no need. 2/5

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Guest

Unknown date

  
^5/5

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Guest

Unknown date

  
Hooray for facilitating save-scumming. 0/5

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Guest

Unknown date

  
LOVE IT! 5/5

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Guest

Unknown date

  
Very useful. 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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