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Fragport

   (109 reviews)
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About This File

A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.


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Nems

  

Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.

 

About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.

 

Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.

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Gato606

  

It was a nice enjoyable megawad, entertaining gameplay, played with msx project.

It was disappointing the last 2 levels, going through a maze of tiny vents in pitch black, cheated with the infrared powerup giver.

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Viscra Maelstrom

  

i just really love this wad unconditionally. the level-design isn't really the best out there, or the most prettiest, and the gameplay is kind of there, but i always keep getting drawn back to Fragport regardless. if you like Doom levels with a bit more of a focus on exploration and "realistic" level-design, like Hellbound and (a bit of) Doom 2 Reloaded, and you like the gameplay being a bit slower, then this wad's worth playing still. just bring a music pack with it.

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Combinebobnt

  
I like how this wad can be used as a long, sprawling adventure type of a megawad. Too bad every map is browner than quake 1.

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subject_119

  
even I is not as overrated

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Guest

  
Enjoyable. Would play again.

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Doomkid

  
I always loved this wad!

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Guest

  
Great detail and creative style to the levels. You can't stop playing. Each level continues on from the last quite smoothly, instead of going from one random destination to the next. Nice atmosphere and cool sound effects as well. Overall, a wad worth playing. 4.5/5

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Guest

  
Crappy poop

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Guest

  
Given the skyhigh ratings, I was very disappointed. Lots of work, but most of the layouts are too basic, decoration simple, and the texture use plain ugly. Most textures are unaligned. Gameplay @ UV is too simple, repetitive thus predictable, and often just awful, not the least due to the very weak monster placement. Overall it is repetitive like hell. Playing it gave a quite enthusiastic but too amateurish impression. 2* for the amount of work, and nofi, but I really have no idea why on earth this got 5*.

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Guest

  
Purely amazing. Possibly the best that I have ever played, and better map designing than both actual dooms. I don't know what else to say about it, it's just so good. 25/5.

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Guest

  
Good job with this it's one of the best megawads I've found yet.

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Unknown date

  
Kick Ass WAD! 5/5

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Guest

Unknown date

  
Terrible wad. Big, ugly, undetailed, broken levels. Unexcusable in 2001. Trash.

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Unknown date

  
WOW! This is excellent, absoloutely brilliant!!!

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Unknown date

  
Stephen Clark gave us with this great megawad a perfect example of what means "gameplay". Yes, I agree for the lack of details, but, obviously, it was not in his mind, and he was right. Most of the time, you can't look around to admire, cause of monsters appearing very often where there was apparently none. It's extremely well done, and it should be considered as one of the best megawads ever made by a man alone!!! 5/5 -Jive

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Unknown date

  
Despite the maps being somewhat bland, they manage to pull of a charming mood on their own. Some ideas are very creative and fun. Challenging overall, sometimes annoying, but definitely worth the d/l (just for map 32 alone I´d say), oh and map 28 is a bitch ! 5*

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Unknown date

  
Ha ha.. It's a meagwad is it?! No wonder it's taking so long. Qulaity is not quite as good as 007, but still above average. My only gripe is the fab looking maze levels has time lock-outs! Very bad. This level looks amazing, but i can't be arsed to play it.

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Unknown date

  
Excellent pacing and monster placement (except the hyperpolyarchvilism) . I had a better sense of place with everything in this wad than the vast majority of much more "detailed" (read: visually noisy) maps that seem so popular nowadays. Love how you start where you left off from the previous map. 5. --Vaecrius

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Unknown date

  
Ns!

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Guest

Unknown date

  
Visuals are pretty meh, but it really playes quite well, so it gets at least 4.

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Guest

Unknown date

  
Whoever said this wad is bad needs to be socked in the face 5 stars

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Guest

Unknown date

  
You really are "The Ultimate DooMer". 5 stars

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Guest

Unknown date

  
This might be one of the worst megawads I've ever played. How it made it to 4 stars, I'll never understand.

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Unknown date

  
A W E S O M E ! ! !

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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