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Fragport

   (111 reviews)
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About This File

A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.


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Guest

Unknown date

  
Still a very nice mapset, MAP32 really a masterpiece but too hard!xD Some later maps get boring easily because maze-style or long way to go needed. But this mapset still nice for playing(with a lot of time) and fun. And I hope you do updating your SSD mod. :p 4/5 -playerlin

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Guest

Unknown date

  
That wasn't fun

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

even to this day Fragport remains a favorite every time I play it, and the odd part is whenever I mention great wads, I for some reason always leave it out. it's so good but it's so easily forgotten. but why? think about organization. that's why I love it. you've got locations that are very well-organized and bits and pieces of realism in every locale, especially in city locations. the desert prison has all the accommodations of a prison, the towns have buildings which are all varied, the ship is organized so that all of its amenities are fulfilled, even the lesser realistic levels like the volcano map and the actual hell level MAP24 have decent organization and you can go on and on. battles tend to be on the slow side, but they don't deter that far to be terrible in any way. the cohesion and the realism, as well as the organized locales that i went to, makes this deserving of five stars. not to forget the gameplay of course, which is consistent and fun.

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Guest

Unknown date

  
Thank you for the most interesting wad in awhile. It IS a legend that will be long remembered.

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Guest

Unknown date

  
The best megawad I have ever played ! It's almost scary how the levels are HUGE ! Awesome work :)

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Guest

Unknown date

  
Somehow these underdetailed and oversized levels
seem to be pretty popular in the Doom community...
One man shouldn't be doing a 32-level megawad all
by himself.

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Guest

Unknown date

  
From now on I am giving every wad here 5 stars no matter how awful they may be. I just tried to build a couple of rooms with a door and it took me what seemed - FOREVER. There are many hours of resources in this database. If I don't like a wad, I simply won't play it. But I won't be complaining!

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Guest

Unknown date

  
Quite a bit oversized and lacking in detail overall. It has pretty good fun factor though, worth the playthrough.

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Guest

Unknown date

  
Mr. Clark, this wad is ugly as can be, but it is the most entertaining vanilla WAD I have ever played. Five stars.

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Guest

Unknown date

  
The designs are average; so is the architecture, but I am giving it 4/5 anyway. Why? Because it is fun.

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Guest

Unknown date

  
Best MegaWAD ever. :) 5/5-- SSWolfenSie

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Guest

Unknown date

  
wide open boringness

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Guest

Unknown date

  
my favorite megawad off all

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Guest

Unknown date

  
Focusses on good gameplay and continuity, so the levels themselves are clearly a bit simplistic (except for the usage of buildings and towns). But it is still worth the d/l, and will provide some enjoyment..

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Unknown date

  
Not sure how I missed this megawad, but it's a great balance of game play and story/theme. Like other reviewers have said, sure, it's not crammed with detail, but the layouts serve as nice backdrops for some great fighting and the lack of intricate minutiae never takes away from the fun. Really a rocking levelset.-GreaZyShor ts

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Guest

Unknown date

  
Either you were really bored, skilled, or a mixture of the two. good music, good gameplay, good levels, good looking. 5\5

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Guest

Unknown date

  
Everyone must wear a ladie's crosstie. The wad on the other hand is a four.

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Guest

Unknown date

  
Very low detail, however gameplay was not all that bad. I don't understand why a person would really need a sorce port. No detail to look at so I doubt a person would get a overflow. I did have some fun this so I say not to bad. 7/10/07

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Guest

Unknown date

  
Awesome!

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Guest

Unknown date

  
really good a must have. 5/5

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Guest

Unknown date

  
This is simply one of the best megawads ever made. The levels combine smoothly, the Gameplay is great, and the storyline is awesome! I still can't believe that one man did this. Then again, it WAS The Ultimate Doomer, so...

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Unknown date

  
How is this "bizarre"? Seems quite righteous to me. The levels flow well and are fun to boot. A helluva blast on co-op as well, so nyah. 5 by default - Xaser

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Unknown date

  
Xaser, the levels flow well bacause they ACTUALLY flow, just like he always puts the start of the next level at the end of the provious level. That is something obvious and easy, yet hardly anybody does that to this day!

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Guest

Unknown date

  
Holy cow this great. may not be fancy but the design is mind blowing

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Guest

Unknown date

  
As the first 2 people said. Good shiz.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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