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Fragport

   (111 reviews)
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About This File

A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.


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Guest

Unknown date

  
This might be one of the worst megawads I've ever played. How it made it to 4 stars, I'll never understand.

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Guest

Unknown date

  
A W E S O M E ! ! !

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Rez

Unknown date

  
Looks average to good, plays very well, holds up well for repeat play and alt-monsters. I did need to rebuild it to get it to run, tho.

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Guest

Unknown date

  
Simplistic design, but the emphasis is on gameplay, and there is great gameplay in this one. Many levels are Plutonia-ish in more than one aspect... It's tough on UV but not overly so. Clever secrets will keep players scratching their head trying to find them. While not an all-time classic, this megaWAD stands out as an impressive effort, especially considering it was all made by one man. --4/5

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Guest

Unknown date

  
Kickass *****

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Guest

Unknown date

  
I like it.

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Guest

Unknown date

  
The gameplay was challenging, but it's 2 ugly! 2 much of the brown + the length of puzzles vomited me. @ least my modern monsters look quite cool (fast gameplay). @ 4 my fantasy monsters, it was quite challenging, yet slower (wonder why?). I got a headache 4 some reason. ~2/5, sorry.

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Guest

Unknown date

  
chalenge, story, maps are not abstract (i do not like abstract maps) its not bad only thing to complain its underdetailed in some places

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Guest

Unknown date

  
This is a Classic Megawad ! Handsdown........it will keep you busy for hours

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Guest

Unknown date

  
Not much to look at but it's decent to play.

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Guest

Unknown date

  
Eekk! A bizarre one-man megawad (an idea that rarely gives good results). I'm sorry but I can't see how it got such high grades. The levels are often overscaled, completely lacking in detail, maze-like... It reminded me of original ep3, as the levels looked crappy, but somehow, they provoke curiosity, as I kept gawking at the strange architecture. I couldn't bare on after the first few levels, so I just idcleved thorugh to see them. Worth a look, but not recommended for play.

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Guest

Unknown date

  
If you're looking for prettiness, get off this page now. If you're looking for gameplay, this is your wad. A definite example of why ugliness doesn't always mean boringness.

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Guest

Unknown date

  
1\fucking awesome megawad!

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Guest

Unknown date

  
This WAD is great you really emphasized (yea yea flame me if i spelled it wrong) gameplay instead of detail which made this wad great i congratulate you on making this a great one man wad.

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Guest

Unknown date

  
There's some really interesting stuff here in this WAD--even though the actual architecture isn't spectacular, Fragport does a great job with its shops, hotels, and real-world-style locations. Of particular interest are map32, a cleverly designed one-of-a-kind level, and map09, an inspired remake which later spawned Super Sonic DooM. Though it may not be another AV or HR, Fragport is a unique megawad in every respect and certainly worth the download. 4/5.

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Unknown date

  
I think the last level is better with Freedoom's map30 music, don't you? Anyway, this is the first wad i played using a source port, Zdoom, but looks awesome with jdoom!

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Guest

Unknown date

  
YAY :D! very good! 10/5!

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Guest

Unknown date

  
One of the best megawads ever.

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Guest

Unknown date

  
One man. Barely underdetailed maps, but extremely fun to play through. Realistic map locations. A fucking story. 5 out of 5. -prdarkfox

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Guest

Unknown date

  
pretty good, very atmospheric and excellent gameplay ! A bit underdetailed sometimes but superb for demo recording (very rare) - 4/5 - PerOxyd

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Guest

Unknown date

  
Definitely my favourite megawad.

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Guest

Unknown date

  
this wad is pretty impresive, while the textures are not the best point (being a good point though, the alphabet is quite original) the gameplay of this wad is pretty active and fast paced, also the map development is neat, quite detailed accordingly to the type of location. 4/5, it's not perfect, but one of the best, even more for a loner developer.

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Guest

Unknown date

  
it's boring for me but nice work anyway.

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Guest

Unknown date

  
Calling your levels "hard" because the way to beat most of them is completely counter-intuitive and in some cases impossible without cheating is just stupid.

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Guest

Unknown date

  
Hmm.. whoever did this was surely out of his mind... It's obviously someone who would want to make all of this tremendous effort to build 32 titanic-giant ugly, bizarre, unplayable masses of mazes, drab halls, awful huge empty rooms and downright mazochist boredom of gameplay... For this megawad is so different and bizarre and so much effort was obviously put (despite the fact that I cannot imagine playing it), I am giving a 2. Sorry...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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