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Fragport

   (109 reviews)
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About This File

A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.


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NuMetalManiak

Unknown date

  
the cohesion and the realism, as well as the organized locales that i went to, makes this deserving of five stars. not to forget the gameplay of course, which is consistent and fun.

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Guest

Unknown date

  
Thank you for the most interesting wad in awhile. It IS a legend that will be long remembered.

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Guest

Unknown date

  
The best megawad I have ever played ! It's almost scary how the levels are HUGE ! Awesome work :)

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Guest

Unknown date

  
Somehow these underdetailed and oversized levels
seem to be pretty popular in the Doom community...
One man shouldn't be doing a 32-level megawad all
by himself.

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Guest

Unknown date

  
From now on I am giving every wad here 5 stars no matter how awful they may be. I just tried to build a couple of rooms with a door and it took me what seemed - FOREVER. There are many hours of resources in this database. If I don't like a wad, I simply won't play it. But I won't be complaining!

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Guest

Unknown date

  
Quite a bit oversized and lacking in detail overall. It has pretty good fun factor though, worth the playthrough.

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Guest

Unknown date

  
Mr. Clark, this wad is ugly as can be, but it is the most entertaining vanilla WAD I have ever played. Five stars.

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Guest

Unknown date

  
The designs are average; so is the architecture, but I am giving it 4/5 anyway. Why? Because it is fun.

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Guest

Unknown date

  
Best MegaWAD ever. :) 5/5-- SSWolfenSie

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Guest

Unknown date

  
wide open boringness

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Guest

Unknown date

  
my favorite megawad off all

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Guest

Unknown date

  
Focusses on good gameplay and continuity, so the levels themselves are clearly a bit simplistic (except for the usage of buildings and towns). But it is still worth the d/l, and will provide some enjoyment..

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Guest

Unknown date

  
Not sure how I missed this megawad, but it's a great balance of game play and story/theme. Like other reviewers have said, sure, it's not crammed with detail, but the layouts serve as nice backdrops for some great fighting and the lack of intricate minutiae never takes away from the fun. Really a rocking levelset.-GreaZyShor ts

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Guest

Unknown date

  
Either you were really bored, skilled, or a mixture of the two. good music, good gameplay, good levels, good looking. 5\5

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Guest

Unknown date

  
Everyone must wear a ladie's crosstie. The wad on the other hand is a four.

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Guest

Unknown date

  
Very low detail, however gameplay was not all that bad. I don't understand why a person would really need a sorce port. No detail to look at so I doubt a person would get a overflow. I did have some fun this so I say not to bad. 7/10/07

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Guest

Unknown date

  
Awesome!

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Guest

Unknown date

  
really good a must have. 5/5

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Guest

Unknown date

  
This is simply one of the best megawads ever made. The levels combine smoothly, the Gameplay is great, and the storyline is awesome! I still can't believe that one man did this. Then again, it WAS The Ultimate Doomer, so...

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Guest

Unknown date

  
How is this "bizarre"? Seems quite righteous to me. The levels flow well and are fun to boot. A helluva blast on co-op as well, so nyah. 5 by default - Xaser

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Guest

Unknown date

  
Xaser, the levels flow well bacause they ACTUALLY flow, just like he always puts the start of the next level at the end of the provious level. That is something obvious and easy, yet hardly anybody does that to this day!

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Guest

Unknown date

  
Holy cow this great. may not be fancy but the design is mind blowing

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Guest

Unknown date

  
As the first 2 people said. Good shiz.

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Guest

Unknown date

  
This is one of my favorite wads. One level follows onto the next the challenge is good enough (at least for me) its got good detail but not extreme vrack-style loads of its. The ending is really well thought up. Overall pretty good. 5/5 IMO -Dron

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Guest

Unknown date

  
"One man shouldn't be doing a 32-level megawad all by himself." - Why not? I enjoyed the continuity between the levels, I found the openness of the wad quite refreshing. I didn't enjoy levels 29 and 30 as much as the others. I played levels 31 and 32 standalone but whilst good looking, I didn't enjoy the gameplay as much. I was also pleased that it didn't degenerate into a slaughterfest as so often happens with other megawads, especially those by multiple authors.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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