Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fragport

   (109 reviews)
Sign in to follow this  

Guest

About This File

A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

Unknown date

  
the cohesion and the realism, as well as the organized locales that i went to, makes this deserving of five stars. not to forget the gameplay of course, which is consistent and fun.

Share this review


Link to review
Guest

Unknown date

  
Thank you for the most interesting wad in awhile. It IS a legend that will be long remembered.

Share this review


Link to review
Guest

Unknown date

  
The best megawad I have ever played ! It's almost scary how the levels are HUGE ! Awesome work :)

Share this review


Link to review
Guest

Unknown date

  
Somehow these underdetailed and oversized levels
seem to be pretty popular in the Doom community...
One man shouldn't be doing a 32-level megawad all
by himself.

Share this review


Link to review
Guest

Unknown date

  
From now on I am giving every wad here 5 stars no matter how awful they may be. I just tried to build a couple of rooms with a door and it took me what seemed - FOREVER. There are many hours of resources in this database. If I don't like a wad, I simply won't play it. But I won't be complaining!

Share this review


Link to review
Guest

Unknown date

  
Quite a bit oversized and lacking in detail overall. It has pretty good fun factor though, worth the playthrough.

Share this review


Link to review
Guest

Unknown date

  
Mr. Clark, this wad is ugly as can be, but it is the most entertaining vanilla WAD I have ever played. Five stars.

Share this review


Link to review
Guest

Unknown date

  
The designs are average; so is the architecture, but I am giving it 4/5 anyway. Why? Because it is fun.

Share this review


Link to review
Guest

Unknown date

  
Best MegaWAD ever. :) 5/5-- SSWolfenSie

Share this review


Link to review
Guest

Unknown date

  
wide open boringness

Share this review


Link to review
Guest

Unknown date

  
my favorite megawad off all

Share this review


Link to review
Guest

Unknown date

  
Focusses on good gameplay and continuity, so the levels themselves are clearly a bit simplistic (except for the usage of buildings and towns). But it is still worth the d/l, and will provide some enjoyment..

Share this review


Link to review
Guest

Unknown date

  
Not sure how I missed this megawad, but it's a great balance of game play and story/theme. Like other reviewers have said, sure, it's not crammed with detail, but the layouts serve as nice backdrops for some great fighting and the lack of intricate minutiae never takes away from the fun. Really a rocking levelset.-GreaZyShor ts

Share this review


Link to review
Guest

Unknown date

  
Either you were really bored, skilled, or a mixture of the two. good music, good gameplay, good levels, good looking. 5\5

Share this review


Link to review
Guest

Unknown date

  
Everyone must wear a ladie's crosstie. The wad on the other hand is a four.

Share this review


Link to review
Guest

Unknown date

  
Very low detail, however gameplay was not all that bad. I don't understand why a person would really need a sorce port. No detail to look at so I doubt a person would get a overflow. I did have some fun this so I say not to bad. 7/10/07

Share this review


Link to review
Guest

Unknown date

  
Awesome!

Share this review


Link to review
Guest

Unknown date

  
really good a must have. 5/5

Share this review


Link to review
Guest

Unknown date

  
This is simply one of the best megawads ever made. The levels combine smoothly, the Gameplay is great, and the storyline is awesome! I still can't believe that one man did this. Then again, it WAS The Ultimate Doomer, so...

Share this review


Link to review
Guest

Unknown date

  
How is this "bizarre"? Seems quite righteous to me. The levels flow well and are fun to boot. A helluva blast on co-op as well, so nyah. 5 by default - Xaser

Share this review


Link to review
Guest

Unknown date

  
Xaser, the levels flow well bacause they ACTUALLY flow, just like he always puts the start of the next level at the end of the provious level. That is something obvious and easy, yet hardly anybody does that to this day!

Share this review


Link to review
Guest

Unknown date

  
Holy cow this great. may not be fancy but the design is mind blowing

Share this review


Link to review
Guest

Unknown date

  
As the first 2 people said. Good shiz.

Share this review


Link to review
Guest

Unknown date

  
This is one of my favorite wads. One level follows onto the next the challenge is good enough (at least for me) its got good detail but not extreme vrack-style loads of its. The ending is really well thought up. Overall pretty good. 5/5 IMO -Dron

Share this review


Link to review
Guest

Unknown date

  
"One man shouldn't be doing a 32-level megawad all by himself." - Why not? I enjoyed the continuity between the levels, I found the openness of the wad quite refreshing. I didn't enjoy levels 29 and 30 as much as the others. I played levels 31 and 32 standalone but whilst good looking, I didn't enjoy the gameplay as much. I was also pleased that it didn't degenerate into a slaughterfest as so often happens with other megawads, especially those by multiple authors.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
×