Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (111 reviews)
Sign in to follow this  


About This File

A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

This is one of my favorite wads. One level follows onto the next the challenge is good enough (at least for me) its got good detail but not extreme vrack-style loads of its. The ending is really well thought up. Overall pretty good. 5/5 IMO -Dron

Share this review

Link to review

Unknown date

"One man shouldn't be doing a 32-level megawad all by himself." - Why not? I enjoyed the continuity between the levels, I found the openness of the wad quite refreshing. I didn't enjoy levels 29 and 30 as much as the others. I played levels 31 and 32 standalone but whilst good looking, I didn't enjoy the gameplay as much. I was also pleased that it didn't degenerate into a slaughterfest as so often happens with other megawads, especially those by multiple authors.

Share this review

Link to review
  • File Reviews

    • By fnord · Posted
      Not a lot to like here. A handful of OK maps buried in a sea of absolute dreck. The last third of the wad was particularly awful - just skipped through that in unfounded optimism there would be at least one map that was interesting/playable. A last resort mapset when you have nothing else to play.
    • By fnord · Posted
      This needs a warning label - it has one of the most annoying "enhancements" ever to stain Doom. A countdown timer. I just abandoned the level when I noticed it. Also first hall you enter has a dozen Hell Knights and god knows how many Imps, while you have a single shotgun and a dozen shells. This kind of crap makes me want to punch my screen. So you've been warned.
    • By Ordon · Posted
      still better than myhouse.pk3
    • By houston · Posted
      I always felt like the vanilla Doom II experience was lacking a certain little something. Stick it in your GZDoom's "skins" directory, you will never regret it. True magnificence is something which chases you around.