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Fragport

   (111 reviews)
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About This File

A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.


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chlef

  

No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.

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P41R47

  

I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good.

The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
 

I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.

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Nems

  

Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.

 

About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.

 

Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.

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Gato606

  

It was a nice enjoyable megawad, entertaining gameplay, played with msx project.

It was disappointing the last 2 levels, going through a maze of tiny vents in pitch black, cheated with the infrared powerup giver.

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Viscra Maelstrom

  

i just really love this wad unconditionally. the level-design isn't really the best out there, or the most prettiest, and the gameplay is kind of there, but i always keep getting drawn back to Fragport regardless. if you like Doom levels with a bit more of a focus on exploration and "realistic" level-design, like Hellbound and (a bit of) Doom 2 Reloaded, and you like the gameplay being a bit slower, then this wad's worth playing still. just bring a music pack with it.

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Combinebobnt

  
I like how this wad can be used as a long, sprawling adventure type of a megawad. Too bad every map is browner than quake 1.

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subject_119

  
even I is not as overrated

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Guest

  
Enjoyable. Would play again.

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Doomkid

  
I always loved this wad!

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Guest

  
Great detail and creative style to the levels. You can't stop playing. Each level continues on from the last quite smoothly, instead of going from one random destination to the next. Nice atmosphere and cool sound effects as well. Overall, a wad worth playing. 4.5/5

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Guest

  
Crappy poop

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Guest

  
Given the skyhigh ratings, I was very disappointed. Lots of work, but most of the layouts are too basic, decoration simple, and the texture use plain ugly. Most textures are unaligned. Gameplay @ UV is too simple, repetitive thus predictable, and often just awful, not the least due to the very weak monster placement. Overall it is repetitive like hell. Playing it gave a quite enthusiastic but too amateurish impression. 2* for the amount of work, and nofi, but I really have no idea why on earth this got 5*.

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Guest

  
Purely amazing. Possibly the best that I have ever played, and better map designing than both actual dooms. I don't know what else to say about it, it's just so good. 25/5.

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Guest

  
Good job with this it's one of the best megawads I've found yet.

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Guest

Unknown date

  
Kick Ass WAD! 5/5

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Guest

Unknown date

  
Terrible wad. Big, ugly, undetailed, broken levels. Unexcusable in 2001. Trash.

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Guest

Unknown date

  
WOW! This is excellent, absoloutely brilliant!!!

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Unknown date

  
Stephen Clark gave us with this great megawad a perfect example of what means "gameplay". Yes, I agree for the lack of details, but, obviously, it was not in his mind, and he was right. Most of the time, you can't look around to admire, cause of monsters appearing very often where there was apparently none. It's extremely well done, and it should be considered as one of the best megawads ever made by a man alone!!! 5/5 -Jive

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Unknown date

  
Despite the maps being somewhat bland, they manage to pull of a charming mood on their own. Some ideas are very creative and fun. Challenging overall, sometimes annoying, but definitely worth the d/l (just for map 32 alone I´d say), oh and map 28 is a bitch ! 5*

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Unknown date

  
Ha ha.. It's a meagwad is it?! No wonder it's taking so long. Qulaity is not quite as good as 007, but still above average. My only gripe is the fab looking maze levels has time lock-outs! Very bad. This level looks amazing, but i can't be arsed to play it.

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Unknown date

  
Excellent pacing and monster placement (except the hyperpolyarchvilism) . I had a better sense of place with everything in this wad than the vast majority of much more "detailed" (read: visually noisy) maps that seem so popular nowadays. Love how you start where you left off from the previous map. 5. --Vaecrius

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Unknown date

  
Ns!

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Unknown date

  
Visuals are pretty meh, but it really playes quite well, so it gets at least 4.

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Guest

Unknown date

  
Whoever said this wad is bad needs to be socked in the face 5 stars

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Unknown date

  
You really are "The Ultimate DooMer". 5 stars

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  • File Reviews

    • By chlef · Posted
      Yeah, doesn't merit a 5, but it is a very good small map.
    • By chlef · Posted
      Dull, ordinary, dull, plain and dull. Barely acceptable as a time killer when you are desperate. The only impression the mapper leaves you with is laziness. A little more effort and this could have been OK.
    • By P1e0r0c0y · Posted
      9.5/10. My Favourite Ultimate Doom Megawad for sure. Awesome levels, secrets and great monster placement.    Heres my video review-    
    • By Lykos · Posted
      Very good wad! Nothing to tell about visuals and maps desings, very good quality 5/5. Gameplay 3,5/5. Some maps were boring in terms of challenge. It never get harder, with some few exceptions of course. My favorite maps was, in order: 12: The best map of the wad! very good music, textures, and atmosphere. Map 20: The same! (love your soundtrack Eris falling) Map 29: The map with the best difficulty. Map 30: Very good IoS. Original as hell. Map28: Good one but what the hell the red and blue keys? I didn t  understand that. I know that some autors made more than 1 map but I think that a project with many autors need more variety with the gameplay.A lot of  maps looks like was made by the same guy, i mean, very fine maps but almost the same challenge, similar atmosphere and noise midis. I tell this in a constructive criticism way. Love u guys.
    • By Nesbros_YT · Posted
      looks really COOL, I'll wanna play that, soon as I get back home, cause my chromebook will NOT run doom.
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