Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Serpent: Resurrection - RPG System

   (8 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A standalone version of the RPG system plus weapons, items, armour etc. from Serpent: Resurrection. Compatible with any Hexen wad that has no additional weapons/items etc. (although it wouldn't really work well with less than 3 hubs)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Excellent mod that fixes much of the monotony in Hexen combat and adds more replay value, but the January 15 version no longer works no matter what version of Gzdoom I use. Specifically, it fails to roll attributes and leaves the player walking around defenseless, while spitting out constant unknown script 973 and 999 errors. The version I had downloaded early last year worked perfectly well.

Share this review


Link to review
Guest

  
It doesn't work with Zandronum.

Share this review


Link to review
Guest

Unknown date

  
This gave me reason to play the original Hexen again. Even better with Deathkings.

Share this review


Link to review
Guest

Unknown date

  
It gives a script error even with the newest GZDOOM Version as well as with skulltag. Though I think it would be awesome.

Share this review


Link to review
The Ultimate DooMer

Unknown date

  
That got fixed recently, but it won't work with skulltag at all.

Share this review


Link to review
  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
×