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Serpent: Resurrection - RPG System

   (8 reviews)
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Guest

2 Screenshots

About This File

A standalone version of the RPG system plus weapons, items, armour etc. from Serpent: Resurrection. Compatible with any Hexen wad that has no additional weapons/items etc. (although it wouldn't really work well with less than 3 hubs)


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Guest

  
Excellent mod that fixes much of the monotony in Hexen combat and adds more replay value, but the January 15 version no longer works no matter what version of Gzdoom I use. Specifically, it fails to roll attributes and leaves the player walking around defenseless, while spitting out constant unknown script 973 and 999 errors. The version I had downloaded early last year worked perfectly well.

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Guest

  
It doesn't work with Zandronum.

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Guest

Unknown date

  
This gave me reason to play the original Hexen again. Even better with Deathkings.

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Guest

Unknown date

  
It gives a script error even with the newest GZDOOM Version as well as with skulltag. Though I think it would be awesome.

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The Ultimate DooMer

Unknown date

  
That got fixed recently, but it won't work with skulltag at all.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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