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MEINHAUS.WAD

   (9 reviews)
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8 Screenshots

About This File

Those UAC bastards thought they could trip me up by embedding a mockup of my house in their underground complex. Well, I'm not quite that stupid. They forgot the sky and most of my furniture, and I would never store my shotgun in the kitchen. Thank God they got the bathroom right; I'm about to blow a bladder. Haven't seen a toilet in the last 106 levels!

This DOOM2 WAD contains three pretty big, complex levels. I was shooting for the flavor of the original DOOM levels, which were more fun to explore than the DOOM2 levels. They're presented in the order I wrote them, so you may notice they get more polished as the levels progress. I welcome any comments or suggestions.

These were written on a 486DX33, so they should be rather zippy on faster machines. They've been played on a 386DX as well, without causing suicide.


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NorkasAradel

  
holy shit my fucking ears are bleeding from that disjointed midi couldn't play as a result

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Walter confetti

  
well done for a 1995 map (sure this isn't galaxia.wad or trinity.wad but we can't have everything from life, NOT?), lots a nice tricks here and there

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Guest

Unknown date

  
Not great classic mapset, I think they're OK and should be some fun even they have some design errors. And sometimes I get lost over and over and over... If you just want some killing with oldschool, try this shit. 3.5/5 -playerlin

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Unknown date

  
Heheee awesome and the description made me chuckle

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Guest

Unknown date

  
Rather uneven and with some rough edges and errors, but gameplay is OK. The author's later work, Wornpeas, had better balance.

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Guest

Unknown date

  
Original, entertaining, good visuals. 4.3

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Guest

Unknown date

  
Fun big maps with a lot of rooms to explore. Kinda reminds me of Armadosia. Don't waste invulnerability spheres, save them for the bosses. 3 stars.

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Unknown date

  
Awesome fun with an oldschool style. Some good traps. Some great action! 4/5 - Optimus

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  • File Reviews

    • By MuratMikal · Posted
      Mediocre megawad. There're many puzzles along the maps and the small monster count makes me wonder if it's a puzzle oriented wad instead of an action one. Anyway, not my cup of tea.
    • By magicsofa · Posted
      Again, an improvement over the last one (castle3.wad). Still some hallway-isms but this time they aren't a thousand miles long. Also, repeating the same "puzzle" more than once is never a great idea. But, it's quite playable and actually a little challenging in some spots. 2.6/5
    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
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