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Heretic - Call of the Apostate

   (43 reviews)
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About This File

An Episode 3 replacement for HERETIC. The episode is laid out so that levels 1-3 are inspired by E1, levels 4, 9, and 5 by E2, and levels 6-8 by E3. Expect a boss fight every 3rd level. I tried to make the difficulty progress nicely so that the beginning is easy but by the end you'll be given some tough fights. I also tried to balance ammo so that each level could be completed from "elvenwand start".

A source port that can support DECORATE (ZDoom or Vavoom) is required to run this episode. However, the wad was designed and plays in a rather old-school manner. If you choose to play this levelset you will see why I did it this way. I hope this doesn't stop purists from enjoying the levels. I disabled crouching and jumping, and to make the experience more classic, you should refrain from using freelook if you can. I STRONGLY recommend ZDoom because it renders the levels exactly as I intended them; Vavoom does not.


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MattFright

  

This is a LOT of fun. Weird that people complain it's hard, i played it on black plague and it was fairly tame. The levels are pretty simplistic in geometry but are absolutely gorgeous. Enemy placement is pretty varied all throughout, the levels don't feel repetitive and for the most part are pretty open.

 

If you haven't played it yet, i highly recommend this, whether you've played much Heretic or not, and even as an entry point if you haven't played Heretic yet.

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UnknDoomer

· Edited by UnknDoomer

  

Medium quality WAD, notable mainly for it's hardcore features. I came across it while testing modifications, so I will briefly describe it.

 

Settings and other:

 

* GZDoom.

* Passed in combination with Heretical Doom. It goes well.

* Difficulty - "magister" (analogous to "Ultra-Violence" from Doom).

* Some secrets.

* 9 moderately compact levels and few (on average within 150) monsters.

* Metal heads and minotaurs, which were relatively rare in the original and especially were mini-bosses, can be found here regularly and not in single quantities.

* There will be a sequential fight with two bosses at the end, but both, in comparison with the original Heretic and groups of enemies at normal levels, do not pose much of a danger.

* 100% of secrets found.

 

Pros:

 

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+ E3M5 - Castle of Sorrow. Not a bad level with 148 opponents. At the end, a battle with 6 minotaurs awaits. On the same map, I abandoned testing HeXeReTiC Fantasy earlier - it is hardly passable and the excessive randomness of it became completely clear.

+ E3M6 - The Unholy Font. "water" map.

 

Contras:

 

? On the map E3M9 - Forgotten Chapel you can pick up 1 secret only with wings and another one, apparently, is bugged, which is why you cannot pick up a weapon and kill 1 enemy.

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Guest

Unknown date

  
Nice Job. E3m5 is great! The final boss is good too. 5/5 -Shadowman.

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Guest

Unknown date

  
Just fucking awesome, I don't want say more, anyone like Heretic should try this awesomeness shit. 5/5 -playerlin

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Guest

Unknown date

  
Hell yeah!

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Guest

Unknown date

  
epic win! 5/5

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Guest

Unknown date

  
This manages to be classic yet doesn't rehash well-worn territory. An awesome set of levels for Heretic!

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Guest

Unknown date

  
nice one!!!!111

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Guest

Unknown date

  
Legendary.

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Guest

Unknown date

  
Great job! Really enjoyed playing this. The end boss was epic and brutal! 5/5

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Guest

Unknown date

  
Best WAD for Heretic ever... because just when you think you've finished, you realise that there's even more. It's good to see a new Boss in Heretic that actually feels like it belongs. Problem is the Morph Ovum can turn him into a chicken :P 6/5

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Guest

Unknown date

  
amazing!!!! do more wads man!!!!!

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Guest

Unknown date

  
Excellent. :)

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rsl

Unknown date

  
Very high quality - the design of these levels brilliantly encompasses all default Heretic map themes in a very stylish way. 5* (played with Heretic++, very recommended too!!)

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Guest

Unknown date

  
And out of nowhere comes...a wonderful new Heretic episode! Might not quite be the next Curse but actually it's currently rated higher and I'm adding to the five-train with another deserved 5/5.

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Guest

Unknown date

  
Excellent work, with a nice "old school" feeling and a very clever placement for the secret areas. It is one of the few wads which made me replay it just to try to get those secrets I missed the first time. Again ! Magma/07-2011 - 5/5

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Guest

Unknown date

  
A new fantastic Heretic episode. It's the fourth best episode I've played. I prefer Carnage Galore I&II and Curse of D'Sparil, but this is the way. 5/5

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Guest

Unknown date

  
sucks

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Guest

Unknown date

  
Excellent!! I really enjoyed playing this, feels great and flows really well.

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Guest

Unknown date

  
AWESOME. If only I could rate higher than 5/5... This is like summing up the whole game in one episode!

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Guest

Unknown date

  
A very nice map set for anyone who enjoy classic Heretic like I do. An unfortunate rarity. Please everyone make more of these projects that respect the source material. 4/5, Kristus.

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Guest

Unknown date

  
Man, this rules!

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Guest

Unknown date

  
Fantastic! Korax at the end was a good twist, altho I managed to get him with the Morph Ovum!

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Guest

Unknown date

  
the maps are good. the final fight with avatar, can however be skipped if you go back, activate the 2 switches and dodge his attacks. this is the general flaw of wad but overall it's good! i will give this 3/5 for effort! :)

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Guest

Unknown date

  
Excellent work! 5/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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