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Heretic - Call of the Apostate

   (41 reviews)
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About This File

An Episode 3 replacement for HERETIC. The episode is laid out so that levels 1-3 are inspired by E1, levels 4, 9, and 5 by E2, and levels 6-8 by E3. Expect a boss fight every 3rd level. I tried to make the difficulty progress nicely so that the beginning is easy but by the end you'll be given some tough fights. I also tried to balance ammo so that each level could be completed from "elvenwand start".

A source port that can support DECORATE (ZDoom or Vavoom) is required to run this episode. However, the wad was designed and plays in a rather old-school manner. If you choose to play this levelset you will see why I did it this way. I hope this doesn't stop purists from enjoying the levels. I disabled crouching and jumping, and to make the experience more classic, you should refrain from using freelook if you can. I STRONGLY recommend ZDoom because it renders the levels exactly as I intended them; Vavoom does not.


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Guest

Unknown date

  
Nice Job. E3m5 is great! The final boss is good too. 5/5 -Shadowman.

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Guest

Unknown date

  
Just fucking awesome, I don't want say more, anyone like Heretic should try this awesomeness shit. 5/5 -playerlin

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Guest

Unknown date

  
Hell yeah!

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Guest

Unknown date

  
epic win! 5/5

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Guest

Unknown date

  
This manages to be classic yet doesn't rehash well-worn territory. An awesome set of levels for Heretic!

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Guest

Unknown date

  
nice one!!!!111

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Guest

Unknown date

  
Legendary.

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Guest

Unknown date

  
Great job! Really enjoyed playing this. The end boss was epic and brutal! 5/5

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Guest

Unknown date

  
Best WAD for Heretic ever... because just when you think you've finished, you realise that there's even more. It's good to see a new Boss in Heretic that actually feels like it belongs. Problem is the Morph Ovum can turn him into a chicken :P 6/5

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Guest

Unknown date

  
amazing!!!! do more wads man!!!!!

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Guest

Unknown date

  
Excellent. :)

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rsl

Unknown date

  
Very high quality - the design of these levels brilliantly encompasses all default Heretic map themes in a very stylish way. 5* (played with Heretic++, very recommended too!!)

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Guest

Unknown date

  
And out of nowhere comes...a wonderful new Heretic episode! Might not quite be the next Curse but actually it's currently rated higher and I'm adding to the five-train with another deserved 5/5.

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Guest

Unknown date

  
Excellent work, with a nice "old school" feeling and a very clever placement for the secret areas. It is one of the few wads which made me replay it just to try to get those secrets I missed the first time. Again ! Magma/07-2011 - 5/5

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Guest

Unknown date

  
A new fantastic Heretic episode. It's the fourth best episode I've played. I prefer Carnage Galore I&II and Curse of D'Sparil, but this is the way. 5/5

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Guest

Unknown date

  
sucks

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Guest

Unknown date

  
Excellent!! I really enjoyed playing this, feels great and flows really well.

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Guest

Unknown date

  
AWESOME. If only I could rate higher than 5/5... This is like summing up the whole game in one episode!

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Guest

Unknown date

  
A very nice map set for anyone who enjoy classic Heretic like I do. An unfortunate rarity. Please everyone make more of these projects that respect the source material. 4/5, Kristus.

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Guest

Unknown date

  
Man, this rules!

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Guest

Unknown date

  
Fantastic! Korax at the end was a good twist, altho I managed to get him with the Morph Ovum!

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Guest

Unknown date

  
the maps are good. the final fight with avatar, can however be skipped if you go back, activate the 2 switches and dodge his attacks. this is the general flaw of wad but overall it's good! i will give this 3/5 for effort! :)

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Guest

Unknown date

  
Excellent work! 5/5

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Guest

Unknown date

  
amazing, felt like an official level set with custom tweaks that made it better, for sure a 5/5 must play e3m7 is epic

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Guest

Unknown date

  
just another hard heretic wad. 2/5

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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