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Heretic - Call of the Apostate

   (43 reviews)
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About This File

An Episode 3 replacement for HERETIC. The episode is laid out so that levels 1-3 are inspired by E1, levels 4, 9, and 5 by E2, and levels 6-8 by E3. Expect a boss fight every 3rd level. I tried to make the difficulty progress nicely so that the beginning is easy but by the end you'll be given some tough fights. I also tried to balance ammo so that each level could be completed from "elvenwand start".

A source port that can support DECORATE (ZDoom or Vavoom) is required to run this episode. However, the wad was designed and plays in a rather old-school manner. If you choose to play this levelset you will see why I did it this way. I hope this doesn't stop purists from enjoying the levels. I disabled crouching and jumping, and to make the experience more classic, you should refrain from using freelook if you can. I STRONGLY recommend ZDoom because it renders the levels exactly as I intended them; Vavoom does not.


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MattFright

  

This is a LOT of fun. Weird that people complain it's hard, i played it on black plague and it was fairly tame. The levels are pretty simplistic in geometry but are absolutely gorgeous. Enemy placement is pretty varied all throughout, the levels don't feel repetitive and for the most part are pretty open.

 

If you haven't played it yet, i highly recommend this, whether you've played much Heretic or not, and even as an entry point if you haven't played Heretic yet.

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UnknDoomer

· Edited by UnknDoomer

  

Medium quality WAD, notable mainly for it's hardcore features. I came across it while testing modifications, so I will briefly describe it.

 

Settings and other:

 

* GZDoom.

* Passed in combination with Heretical Doom. It goes well.

* Difficulty - "magister" (analogous to "Ultra-Violence" from Doom).

* Some secrets.

* 9 moderately compact levels and few (on average within 150) monsters.

* Metal heads and minotaurs, which were relatively rare in the original and especially were mini-bosses, can be found here regularly and not in single quantities.

* There will be a sequential fight with two bosses at the end, but both, in comparison with the original Heretic and groups of enemies at normal levels, do not pose much of a danger.

* 100% of secrets found.

 

Pros:

 

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+ E3M5 - Castle of Sorrow. Not a bad level with 148 opponents. At the end, a battle with 6 minotaurs awaits. On the same map, I abandoned testing HeXeReTiC Fantasy earlier - it is hardly passable and the excessive randomness of it became completely clear.

+ E3M6 - The Unholy Font. "water" map.

 

Contras:

 

? On the map E3M9 - Forgotten Chapel you can pick up 1 secret only with wings and another one, apparently, is bugged, which is why you cannot pick up a weapon and kill 1 enemy.

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Guest

Unknown date

  
Nice Job. E3m5 is great! The final boss is good too. 5/5 -Shadowman.

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Guest

Unknown date

  
Just fucking awesome, I don't want say more, anyone like Heretic should try this awesomeness shit. 5/5 -playerlin

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Guest

Unknown date

  
Hell yeah!

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Guest

Unknown date

  
epic win! 5/5

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Guest

Unknown date

  
This manages to be classic yet doesn't rehash well-worn territory. An awesome set of levels for Heretic!

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Guest

Unknown date

  
nice one!!!!111

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Guest

Unknown date

  
Legendary.

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Guest

Unknown date

  
Great job! Really enjoyed playing this. The end boss was epic and brutal! 5/5

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Guest

Unknown date

  
Best WAD for Heretic ever... because just when you think you've finished, you realise that there's even more. It's good to see a new Boss in Heretic that actually feels like it belongs. Problem is the Morph Ovum can turn him into a chicken :P 6/5

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Guest

Unknown date

  
amazing!!!! do more wads man!!!!!

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Guest

Unknown date

  
Excellent. :)

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rsl

Unknown date

  
Very high quality - the design of these levels brilliantly encompasses all default Heretic map themes in a very stylish way. 5* (played with Heretic++, very recommended too!!)

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Guest

Unknown date

  
And out of nowhere comes...a wonderful new Heretic episode! Might not quite be the next Curse but actually it's currently rated higher and I'm adding to the five-train with another deserved 5/5.

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Guest

Unknown date

  
Excellent work, with a nice "old school" feeling and a very clever placement for the secret areas. It is one of the few wads which made me replay it just to try to get those secrets I missed the first time. Again ! Magma/07-2011 - 5/5

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Guest

Unknown date

  
A new fantastic Heretic episode. It's the fourth best episode I've played. I prefer Carnage Galore I&II and Curse of D'Sparil, but this is the way. 5/5

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Guest

Unknown date

  
sucks

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Guest

Unknown date

  
Excellent!! I really enjoyed playing this, feels great and flows really well.

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Guest

Unknown date

  
AWESOME. If only I could rate higher than 5/5... This is like summing up the whole game in one episode!

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Guest

Unknown date

  
A very nice map set for anyone who enjoy classic Heretic like I do. An unfortunate rarity. Please everyone make more of these projects that respect the source material. 4/5, Kristus.

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Guest

Unknown date

  
Man, this rules!

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Guest

Unknown date

  
Fantastic! Korax at the end was a good twist, altho I managed to get him with the Morph Ovum!

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Guest

Unknown date

  
the maps are good. the final fight with avatar, can however be skipped if you go back, activate the 2 switches and dodge his attacks. this is the general flaw of wad but overall it's good! i will give this 3/5 for effort! :)

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Guest

Unknown date

  
Excellent work! 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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