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Spire Complex

   (32 reviews)
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4 Screenshots

About This File

A 10-map WAD including a credits level to stop you from progressing to DOOM 2 maps. Contains extended dehacked patch embedded inside WAD


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Guest

  
not good. The primitive decoration. too little ammo. 1 pistol against 50 imp?

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Guest

Unknown date

  
Great wad! 5/5

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Guest

Unknown date

  
Very good, coldfusio

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Guest

Unknown date

  
^Yes, this wad was VERY underreceived in /newstuff, easily to the level of things like Doom 2 Reloaded or Needs more Detail.

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Guest

Unknown date

  
Must try

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Guest

Unknown date

  
Great old school fun with a few cool changes! Gameplay is quick and non stop, with nice ammo and health layout. Good secret placement too. It's a shame the last map is bugged on zdoom ports (doesn't end correctly) but that doesn't take away from the experience. 4/5 from me. -TRRobin

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Guest

Unknown date

  
Rest in peace... 5*

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Guest

Unknown date

  
A good set of maps by a legendary mapper. RIP man. We will all miss you.

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Guest

Unknown date

  
Five stars. What an undeserved bashing in /newstuff. Ignore udderdude, plain and simple.

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Guest

Unknown date

  
Great. RIP Phobosdeimos1 . RH

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Guest

Unknown date

  
I'll rate 5 just because there's a rumor that the author died, too!

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Hunter_568

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R.I.P. phobosdeimos1, you were a great mapper 4/5 ****

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Guest

Unknown date

  
I don't think map 09 ends correctly on any port. Even on ports that display the dehacked LS correctly, it cannot be killed even in Eternity or glboom+.

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Guest

Unknown date

  
Not bad. Very classic design that however gets somewhat weaker in the later levels; looks and feels quite like DOOM1, with a few exceptions (SSG, mancubi). Map6 has stairs you can only walk up, not down. Boss in Map9 is broken in GZDoom and doesn't die properly. Not bad overall. 3/5 - ZZ

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Unknown date

  
I have mixed feelings about this wad. The design is great, and the starts of maps (from pistol starts) are fun, as it's often a case of running around like mad to grab some weapons while evading the bad guys. But then the play settles down into a routine and even boring affairm with the monsters posing little threat. And the "bosses" are uninspiring and out of keeping with the rest of the wad. But overall, this wad is definitely well worth playing. I'll give it 4/5.

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Unknown date

  
Epic wad. Highly recommended.

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Unknown date

  
You certainly know how to make a kick-ass wad! Keep it up!

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Unknown date

  
Really a nice old classic maps with non-linear style. Yeah, it's not looking good but plays fun. My only problem is Map09 cannot completed... 4/5 -playerlin

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Unknown date

  
This is terribad, looks like 94 revenge

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Unknown date

  
It doesn't look THAT bad and try PLAYING it.

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A very good non-linear classic styled mapset. Highly recommended. 5/5 -Lupinx-Kassman.

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Unknown date

  
Pretty damn good! 5/5

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Fantastic gameplay experience. I loved the alterations to the monsters and the nice open layouts in the maps. Really got me checking the corners after a while. I did have it in ZDoom 2.5.0 where the final boss died, but then ended up as a ghost and the map refused to end. No idea what happened there, but I'm guessing its a bug. Still, that was the very end, and didn't matter too much. More like this would be great! 5* -Phobus

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Unknown date

  
Awesome wad! 5 stars!

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Guest

Unknown date

  
1/5 I hate using cheat key. But where is weapon?

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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