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Spire Complex

   (32 reviews)
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4 Screenshots

About This File

A 10-map WAD including a credits level to stop you from progressing to DOOM 2 maps. Contains extended dehacked patch embedded inside WAD


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Guest

  
not good. The primitive decoration. too little ammo. 1 pistol against 50 imp?

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Guest

Unknown date

  
Great wad! 5/5

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Guest

Unknown date

  
Very good, coldfusio

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Guest

Unknown date

  
^Yes, this wad was VERY underreceived in /newstuff, easily to the level of things like Doom 2 Reloaded or Needs more Detail.

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Guest

Unknown date

  
Must try

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Guest

Unknown date

  
Great old school fun with a few cool changes! Gameplay is quick and non stop, with nice ammo and health layout. Good secret placement too. It's a shame the last map is bugged on zdoom ports (doesn't end correctly) but that doesn't take away from the experience. 4/5 from me. -TRRobin

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Guest

Unknown date

  
Rest in peace... 5*

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Guest

Unknown date

  
A good set of maps by a legendary mapper. RIP man. We will all miss you.

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Guest

Unknown date

  
Five stars. What an undeserved bashing in /newstuff. Ignore udderdude, plain and simple.

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Guest

Unknown date

  
Great. RIP Phobosdeimos1 . RH

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Guest

Unknown date

  
I'll rate 5 just because there's a rumor that the author died, too!

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Hunter_568

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R.I.P. phobosdeimos1, you were a great mapper 4/5 ****

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Guest

Unknown date

  
I don't think map 09 ends correctly on any port. Even on ports that display the dehacked LS correctly, it cannot be killed even in Eternity or glboom+.

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Guest

Unknown date

  
Not bad. Very classic design that however gets somewhat weaker in the later levels; looks and feels quite like DOOM1, with a few exceptions (SSG, mancubi). Map6 has stairs you can only walk up, not down. Boss in Map9 is broken in GZDoom and doesn't die properly. Not bad overall. 3/5 - ZZ

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Unknown date

  
I have mixed feelings about this wad. The design is great, and the starts of maps (from pistol starts) are fun, as it's often a case of running around like mad to grab some weapons while evading the bad guys. But then the play settles down into a routine and even boring affairm with the monsters posing little threat. And the "bosses" are uninspiring and out of keeping with the rest of the wad. But overall, this wad is definitely well worth playing. I'll give it 4/5.

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Unknown date

  
Epic wad. Highly recommended.

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Unknown date

  
You certainly know how to make a kick-ass wad! Keep it up!

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Unknown date

  
Really a nice old classic maps with non-linear style. Yeah, it's not looking good but plays fun. My only problem is Map09 cannot completed... 4/5 -playerlin

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Unknown date

  
This is terribad, looks like 94 revenge

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Guest

Unknown date

  
It doesn't look THAT bad and try PLAYING it.

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Unknown date

  
A very good non-linear classic styled mapset. Highly recommended. 5/5 -Lupinx-Kassman.

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Guest

Unknown date

  
Pretty damn good! 5/5

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Fantastic gameplay experience. I loved the alterations to the monsters and the nice open layouts in the maps. Really got me checking the corners after a while. I did have it in ZDoom 2.5.0 where the final boss died, but then ended up as a ghost and the map refused to end. No idea what happened there, but I'm guessing its a bug. Still, that was the very end, and didn't matter too much. More like this would be great! 5* -Phobus

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Unknown date

  
Awesome wad! 5 stars!

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Guest

Unknown date

  
1/5 I hate using cheat key. But where is weapon?

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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