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Hell Junior High- Where the meals are free if you're a cannibal(which reminds me, I forgot to put in

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(Skip this) ==============HELL JHS============= This is the most violent school you'll ever see! Includes a gun store across the street. ==============Story================ Single player:You were walking to school one day, when suddenly your friends start dissapearing around you! You look at your hands to see them fading away. When you arrive at school, your whole body has been transported to another dimension. One of your friends lies dead in front of you. You pick up a pistol he must have found and notice the guys who killed him. Better pick up the shotgun he dropped fast... Multiplayer Co-op:Looking behind you,you see some of your friends are still alive, and they found pistols, too. Multiplayer Deathmatch:After discovering you were in (with -nomonsters) Hell, you decided to kill everything you saw. Strangly, everyone was calling you "the new kid." But you and your buddies have overtaken this hellish school now, and the teachers and students of Hell J.H.S. are all dead. You were about to leave when you realized the truth: You're dead, and you can't leave. Since you're all already dead you see no harm in killing each other to pass the time. =========================== ===DON'T SKIP THIS!!!!!!=== =========================== Here's a list of what certain things represent.

Trooper: Just an average student

Sargeant: An above average student Chaingun Sargeant: Owns the gun store Imp: A guidance counsler Lost Souls: Cheerleaders SS Nazi: Security guards Demon: A "nice" teacher Spectre: A hall monitor

Baron of Hell: One of the principals

Cacodemon: A very mean teacher

Cyberdemon:The Head Principal Spiderdemon: The Principal's Pet Spider Arachnotron: The Principal's Spider's Child Mancubus: A rather fat teacher Hell Knight: Another very mean teacher Revenant: Yet another very mean teacher Archvile: The Nurse Pain Elemental: Leader of the Cheerleading Squad

Blue Doors: Storage rooms Yellow Doors: Lockers Red Door: The Principal's Office By the way, some students and cheerleaders got locked in their lockers as punishment. One of the lockers holds a forbidden device which, if you see it, will cause the authorities to come looking for you. If you shoot it, all doors open. NOTE: The "authorities" are a large group of hell-spawn with infinite reserves. The "-nomonsters" option has no effect on them. This can easily ruin a deathmatch or co-op. Don't open the weird-looking locker!!!


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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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