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Mainentance Sewers

   (11 reviews)
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4 Screenshots

About This File

What happens if you going into the phobos sewers? Well, the reply to this answer is here!

Anyway, it's a little (maybe too little, for e1 standards) map made by me (originally planned for Doom: The Way ID Did, but i realized isn't so... Romero-ish) coming out from a sewer place (like in Underhalls) in original knee deep in the dead way, so i tried to create a romero style level, and the result of this experiment is this. Enjoy.


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Guest

Unknown date

  
Not bad, although since it wasn't part of the "id way" project anymore the author could have added a bit more difficulty without breaking any rules, especially since its a standalone map. Although at least the use of green slime increased the tension a little. [3/5] ~Chain Mail (06/2012)

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Guest

Unknown date

  
too easy

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Nice level here! Oldschool dooming rocks 4/5 -Unisoldier-

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Guest

Unknown date

  
Pretty darn good! 4 Stars

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Guest

Unknown date

  
Cool

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Guest

Unknown date

  
Not Bad

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Guest

Unknown date

  
Nice old school map, nothing can say more, try this good shit! :P 4/5 -playerlin

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Guest

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Decent, short E1-style level with many nods to E1M1, E1M2 and E1M3. It matches DOOM 1's difficulty (in other words, it's pretty easy by today's standards), and it's fun to play; I just wish it was longer. 4/5 - ZZ

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Pretty good

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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