Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The City of The Damned Apocalypse

   (137 reviews)

Guest

About This File

The successor of "The City of The Damned", a ZDoom map featuring resources from the Monolith game "Blood", this time featuring dynamic lights and other nifty sourceport additions in GZDoom. Expect a moody, dark and scary city filled with zombies, cultists and evil demons.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

KickAss

  

Doesn't work with Project Brutality 3.0.

 

Mod Edit: Not actually a sound reason for a 1 star review.

Share this review


Link to review
Bigbad75

  

Definitely some of the best atmosphere I've seen in a Doom Wad, few mappers can splurge on detail like Tormentor and back it up with challenging and fun gameplay.

 

The mod takes heavy inspiration from the Survival horror genre. As a result ammo can be hard to come by, I was playing on the normal difficulty so I only started running low on ammo near the end of the map. Fortunately picking up a speedloader gives you 20 rounds and Tommy gun wielding cultists have a habit of dropping drum mags that give you 50 rounds to use on either the Thompson or the revolver. Don't ask me how that's supposed to work.

 

The reused blood assets were also adjusted to be more scary and less comedic. The cultists iconic voiceline's where pitched down slightly and they can now take a lot more punishment before buying the farm. The Axe wielding Zombie's are a lot taller that they were on the build engine and the Bloated Butchers projectiles now home in on the player, That coupled with the slower movement makes them a formidable foe.

 

Spoiler

Perhaps this map's most famous addition in the siren, while playing you will periodically hear a siren go off. When you hear it you must run to the nearest Moon shelter or face death at the hands of the insanely overpowered ghost's that spawn in. Fortunately the first time this event is triggered you are automatically transported to the shelter in the town square. The location's of the Shelter's are also marked on your AutoMap.

 

It took me about and hour and a half to complete this WAD.

I would highly recommend City of the Damned: Apocalypse to any fan of Doom, Blood or Survival horror.

image_2023-07-23_225721222.png

Share this review


Link to review
Havoc Crow

  

A genuinely scary, atmospheric mod. The story may be cheesy but the mood is excellent, and the level is short enough not to wear out its welcome. Combat is difficult enough that each encounter is an unnerving drain on resources, although ammo starts getting more plentiful towards the end of the level.

Spoiler

The siren mechanic is a great idea, very nerve-wrecking whenever it happens.

About my only complaint is that you're often left without an inkling where to go, since doing something in one area may reveal a pathway or a hotspot in another area without any indication. Also,

Spoiler

the final boss is somewhat underwhelming; it would be interesting if it was faster and tougher, and you had to dodge him throughout the entire city.

 

Share this review


Link to review
Gaia74

  

Excellent map, but the ammo is scarce, is the unique problem, another i dont see

 

the final boss!!!, i love it, the theme and he himself make me create some years ago a powerful boss, the dark lord of my wad of monsters

 

is great, but hard

 

4 stars

Share this review


Link to review
whirledtsar

  

What a shame. The atmosphere and visuals of this wad are very well-done and are perfect for me, a big fan of the game Blood. But unfortunately the actual gameplay is a huge letdown. It's just not fun. You're given so little ammo that even if you begin with perfect aim, you'll undoubtedly run out and be faced with hitscan cultists and zero ammo. So you need to use the pitchfork on the poisonous enemies in the beginning (unfun) to have a chance against the cultists later on. This sums up the entirety of the mod's progression. You need to take EXACTLY the right path and make EXACTLY the right moves or you will be fucked. Which is really stupid since the city is so non-linear. It's punishing players for exploring. Just started exploring the city and feel like checking out this warehouse? Nope, here's two mini-bosses you couldn't possibly defeat at this point! How fun. And also due to this non-linearity, one is liable to get lost, trying to find the way to progress or remember exactly where to backtrack to.

 

Some would say "it's supposed to be ammo-starved & punishing like Blood". Well really only the first few levels of Blood are ammo-starved, for most of the game you are given a reasonable amount of ammunition. Which is good, because running past enemies like a headless chicken or making painstaking effort to melee them is not fun.

Share this review


Link to review
MARVELLER

  
really dark but really good

Share this review


Link to review
Guest

  
This was really, really good. My only complaint was that there wasn't more! I honestly think a lot of people who downrate this are simply too stupid to appreciate it, which is a shame. The level progression was never cryptic in any way for me and I never got stuck wondering where to go next because it was pretty obvious. Great job Tormentor667. 5/5 Legendary.

Share this review


Link to review
Guest

  
4.5 Perfect! Only minus is the lack of hints.. I mean the nodes are good, but still stuck for 3 hours... Loved it!

Share this review


Link to review
Guest

  
One of my favorites.I like EVERYTHING about it.END of story.

Share this review


Link to review
Guest

  
@^: being offensive is childish. Besides that, calling a map good because of a lack of weaponry, is silly. On-topic: yet another form-over-content map with 4.5* for the excellent ambiance and 1.5* for the gameplay which mostly consists of endless walking around not knowing where to go and what to do, making 3* overall. IOW: brave attempt, but failed. Because U know, DooM is all about gameplay, for ambiance alone I'll go to a museum or so.

Share this review


Link to review
Guest

  
Someone said you needed cheats to beat this, and that there wasn't enough ammo. That's the point, you idiot. There's not supposed to be a plethora of ammo. You're a damn moron

Share this review


Link to review
Guest

Unknown date

  
A great horror WAD, also look like a custom tribute to Monolith's game, Blood. Those black dogs SCARED ME!!! Although after the first half of the map I lost, this is a very good WAD! The usual Tormentor667 quality. 5/5 - Katamori

Share this review


Link to review
Guest

Unknown date

  
Meh

Share this review


Link to review
Guest

Unknown date

  
Brillant Alone in the dark atmosphere and Blood appearance in a Doom engine. Great Work. Only bad fps in the fog. 4.9/5. More like this

Share this review


Link to review
Guest

Unknown date

  
Very good atmosphere, and very hard gameplay, especially until you manage to find and grab the shotgun and armor. There is some initial pointless wandering until you set the right scripts off, but gets better afterwards. There must be a bug with the railroad station puzzle though, as I killed the monsters before entering it and now nothing happens, so I'm stuck before getting the eye key. Well duh, I'll have to replay I guess. 5/5 -Maes.

Share this review


Link to review
Guest

Unknown date

  
greats

Share this review


Link to review
Guest

Unknown date

  
Great stuff. Especially the 2009 ME edition. Be sure to keep looking around though - even in places you think you've already cleared out - as helpful or even necessary items can suddenly appear in them.

Share this review


Link to review
Guest

Unknown date

  
Nice clone of Blood! 1/5

Share this review


Link to review
Guest

Unknown date

  
!

Share this review


Link to review
Guest

Unknown date

  
While it looks good, it turns boring really fast.

Share this review


Link to review
Guest

Unknown date

  
I do like that it has real suspense. What I don't like is that damn siren. Oh wow, I'm a hundred miles away from a moon room trying to actually make progress in this level, and the siren goes off. The siren detracts from the flow of gameplay.

Share this review


Link to review
Guest

Unknown date

  
55555555

Share this review


Link to review
Guest

Unknown date

  
One of Tormentor's best wads. You can really see him growing as an author, and I think this had really good gameplay to date. Though Tormentor does like to raise the stakes when it comes to gameplay so it's not so surprising that some (lazier) doomers find the challenges a bit much. But this is hell after all, isn't it? A very impressive piece.

Share this review


Link to review
Guest

Unknown date

  
All of those annoyed by the tight ammo balance and the differing gameplay: This is not supposed to be Doom, it's supposed to be different so do not play this in Doom style, spare your ammo, move slowly and be on your toes, just like in Resident Evil! I loved it, 5/5!

Share this review


Link to review
Guest

Unknown date

  
IMO this one map is far better Blood tribute TC than all of ZBlood. Nuff said.

Share this review


Link to review
  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
×