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The City of The Damned Apocalypse

   (134 reviews)
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The successor of "The City of The Damned", a ZDoom map featuring resources from the Monolith game "Blood", this time featuring dynamic lights and other nifty sourceport additions in GZDoom. Expect a moody, dark and scary city filled with zombies, cultists and evil demons.


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Gaia74

  

Excellent map, but the ammo is scarce, is the unique problem, another i dont see

 

the final boss!!!, i love it, the theme and he himself make me create some years ago a powerful boss, the dark lord of my wad of monsters

 

is great, but hard

 

4 stars

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whirledtsar

  

What a shame. The atmosphere and visuals of this wad are very well-done and are perfect for me, a big fan of the game Blood. But unfortunately the actual gameplay is a huge letdown. It's just not fun. You're given so little ammo that even if you begin with perfect aim, you'll undoubtedly run out and be faced with hitscan cultists and zero ammo. So you need to use the pitchfork on the poisonous enemies in the beginning (unfun) to have a chance against the cultists later on. This sums up the entirety of the mod's progression. You need to take EXACTLY the right path and make EXACTLY the right moves or you will be fucked. Which is really stupid since the city is so non-linear. It's punishing players for exploring. Just started exploring the city and feel like checking out this warehouse? Nope, here's two mini-bosses you couldn't possibly defeat at this point! How fun. And also due to this non-linearity, one is liable to get lost, trying to find the way to progress or remember exactly where to backtrack to.

 

Some would say "it's supposed to be ammo-starved & punishing like Blood". Well really only the first few levels of Blood are ammo-starved, for most of the game you are given a reasonable amount of ammunition. Which is good, because running past enemies like a headless chicken or making painstaking effort to melee them is not fun.

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MARVELLER

  
really dark but really good

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Guest

  
This was really, really good. My only complaint was that there wasn't more! I honestly think a lot of people who downrate this are simply too stupid to appreciate it, which is a shame. The level progression was never cryptic in any way for me and I never got stuck wondering where to go next because it was pretty obvious. Great job Tormentor667. 5/5 Legendary.

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Guest

  
4.5 Perfect! Only minus is the lack of hints.. I mean the nodes are good, but still stuck for 3 hours... Loved it!

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Guest

  
One of my favorites.I like EVERYTHING about it.END of story.

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Guest

  
@^: being offensive is childish. Besides that, calling a map good because of a lack of weaponry, is silly. On-topic: yet another form-over-content map with 4.5* for the excellent ambiance and 1.5* for the gameplay which mostly consists of endless walking around not knowing where to go and what to do, making 3* overall. IOW: brave attempt, but failed. Because U know, DooM is all about gameplay, for ambiance alone I'll go to a museum or so.

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Guest

  
Someone said you needed cheats to beat this, and that there wasn't enough ammo. That's the point, you idiot. There's not supposed to be a plethora of ammo. You're a damn moron

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Unknown date

  
A great horror WAD, also look like a custom tribute to Monolith's game, Blood. Those black dogs SCARED ME!!! Although after the first half of the map I lost, this is a very good WAD! The usual Tormentor667 quality. 5/5 - Katamori

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
Brillant Alone in the dark atmosphere and Blood appearance in a Doom engine. Great Work. Only bad fps in the fog. 4.9/5. More like this

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Unknown date

  
Very good atmosphere, and very hard gameplay, especially until you manage to find and grab the shotgun and armor. There is some initial pointless wandering until you set the right scripts off, but gets better afterwards. There must be a bug with the railroad station puzzle though, as I killed the monsters before entering it and now nothing happens, so I'm stuck before getting the eye key. Well duh, I'll have to replay I guess. 5/5 -Maes.

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Unknown date

  
greats

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Guest

Unknown date

  
Great stuff. Especially the 2009 ME edition. Be sure to keep looking around though - even in places you think you've already cleared out - as helpful or even necessary items can suddenly appear in them.

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Guest

Unknown date

  
Nice clone of Blood! 1/5

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Guest

Unknown date

  
!

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Guest

Unknown date

  
While it looks good, it turns boring really fast.

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Guest

Unknown date

  
I do like that it has real suspense. What I don't like is that damn siren. Oh wow, I'm a hundred miles away from a moon room trying to actually make progress in this level, and the siren goes off. The siren detracts from the flow of gameplay.

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Guest

Unknown date

  
55555555

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Guest

Unknown date

  
One of Tormentor's best wads. You can really see him growing as an author, and I think this had really good gameplay to date. Though Tormentor does like to raise the stakes when it comes to gameplay so it's not so surprising that some (lazier) doomers find the challenges a bit much. But this is hell after all, isn't it? A very impressive piece.

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Unknown date

  
All of those annoyed by the tight ammo balance and the differing gameplay: This is not supposed to be Doom, it's supposed to be different so do not play this in Doom style, spare your ammo, move slowly and be on your toes, just like in Resident Evil! I loved it, 5/5!

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Unknown date

  
IMO this one map is far better Blood tribute TC than all of ZBlood. Nuff said.

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Unknown date

  
Damn good. A little irritating with the whole siren thing, and the pistol was WAY too weak, but good nontheless. 5/5

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Unknown date

  
ok i've figured out why people like to bash Tormentor667's work your jealous that you didn't create it first

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Unknown date

  
This is by far the most (in)tense map of all time!

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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