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Austerity - A Simplicity Tribute v2.0

   (35 reviews)
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A little map-set inspired by AgentSpork's masterpiece and megawad project "Simplicity"


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Guest

  
Beautiful, polished maps, GJ Torm. Only one thing - there's nothing from Simplicity . Agent Spork's maps aren't this brilliant in texture aligment and everything, but Spork has something other mappers maybe will never have.

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Unknown date

  
Yet again more t667 filler in between his better projects, yet this seems much more notorious in my book since it apparently set up the archetype for his Sapphire level, an almost ridiculously poor and repetetive skybox-showoff filler level. This wasn't a good tribute to Simplicity, but there are parts of some levels in the middle that are interesting.

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Unknown date

  
Red Moon is great.And so wonderful music!

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Unknown date

  
Best doom wad I've ever played. Outstanding level design, music, new skies, everything is superb.

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Unknown date

  
This is dated March 2007. You get three levels with a clean design and the "cool blue" palette that was popular at the time. Wouldn't it be good if someone redid Serenity, Eternity, and Infinity in this style? Still, these three maps - techbase, techbase, hellish library - are good fun; mellow difficulty until the second half of Map03, with nice skies, marred by an over-reliance on traps (the gameplay is almost 100% traps), which gets a bit monotonous.

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Unknown date

  
Cramped, corridorish, and occupying a range somewhere between boring and frustrating. The visuals are nothing special, either: the same bland copy-and-paste details you've already seen in every other Tormentor wad, with little to nothing in the way of actual architecture or creativity. The skyboxes are pretty, but he ripped those from Unreal or something. I'll be generous and give it a 3/5, but I really wish he would actually put forth effort to make something fun once in a while.

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Unknown date

  
best music everrrrrrr

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Unknown date

  
Beautiful maps with fun and challenging game play. The music was kinda not working for me (sounded too 80's or something), but the maps are gorgeous. I wish it were a longer WAD :). 4/5

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Unknown date

  
Very underrated IMO (at least the 2007 version is).

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Unknown date

  
One of my favorite modifications of all time. A bit off in terms of difficulty balance, but the visuals more than compensate for that. Highly recommended together with "GZDOOM Advanced" 5/5 --rsl

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Unknown date

  
Not anything revolutionary, and a very newschool detailed WAD that looks great as a very formulaic techbase. It seems like so much attention was put into making it look great, that the design suffered and as a result the mapset is Linear and loses that Classic abstract layout that Id produced. All in all a bit of fun but not my cup of beer. 3/5

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Best Tormentor wad ever.

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Whoever don't like this, it's not me. :p I feel have a lot of fun on it, pure DooM style, killing shit, grab the keys/active switch with some trap on it, whatever you like or hate. Yeah, they're not very good maps and so hard in UV but I like them. 4/5 -playerlin

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Unknown date

  
5/5 for visuals. 2/5 for gameplay. This felt more like some mathematical formula than Doom. Open door, monsters wake, kill monsters, grab key or press switch, oh no it's a surprise (sarcasm) trap and so on... Other annoying things are the raised floors and trees. Some bits are good but this could have been so much better (and that annoys me). 3/5 dwrTag

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The Aust_02.pk3 file in the zip needs to be renamed to Aust_02.wad. Once renamed it works fine in Zdoom. I must say this is a brilliant tribute to Simplcity and in fact its much better than Simplicity itself. 3 Big Levels with excellent architecture and tough gameplay thrown in. Designwise a bit unrealistic and repetative. This wad also uses the Simplicity pallete making the dark blue a lighter blue. 4 Stars -PC

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