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Austerity - A Simplicity Tribute v2.0

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A little map-set inspired by AgentSpork's masterpiece and megawad project "Simplicity"


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Guest

  
Beautiful, polished maps, GJ Torm. Only one thing - there's nothing from Simplicity . Agent Spork's maps aren't this brilliant in texture aligment and everything, but Spork has something other mappers maybe will never have.

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Yet again more t667 filler in between his better projects, yet this seems much more notorious in my book since it apparently set up the archetype for his Sapphire level, an almost ridiculously poor and repetetive skybox-showoff filler level. This wasn't a good tribute to Simplicity, but there are parts of some levels in the middle that are interesting.

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Red Moon is great.And so wonderful music!

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Best doom wad I've ever played. Outstanding level design, music, new skies, everything is superb.

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This is dated March 2007. You get three levels with a clean design and the "cool blue" palette that was popular at the time. Wouldn't it be good if someone redid Serenity, Eternity, and Infinity in this style? Still, these three maps - techbase, techbase, hellish library - are good fun; mellow difficulty until the second half of Map03, with nice skies, marred by an over-reliance on traps (the gameplay is almost 100% traps), which gets a bit monotonous.

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Cramped, corridorish, and occupying a range somewhere between boring and frustrating. The visuals are nothing special, either: the same bland copy-and-paste details you've already seen in every other Tormentor wad, with little to nothing in the way of actual architecture or creativity. The skyboxes are pretty, but he ripped those from Unreal or something. I'll be generous and give it a 3/5, but I really wish he would actually put forth effort to make something fun once in a while.

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best music everrrrrrr

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Beautiful maps with fun and challenging game play. The music was kinda not working for me (sounded too 80's or something), but the maps are gorgeous. I wish it were a longer WAD :). 4/5

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Very underrated IMO (at least the 2007 version is).

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One of my favorite modifications of all time. A bit off in terms of difficulty balance, but the visuals more than compensate for that. Highly recommended together with "GZDOOM Advanced" 5/5 --rsl

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Not anything revolutionary, and a very newschool detailed WAD that looks great as a very formulaic techbase. It seems like so much attention was put into making it look great, that the design suffered and as a result the mapset is Linear and loses that Classic abstract layout that Id produced. All in all a bit of fun but not my cup of beer. 3/5

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Best Tormentor wad ever.

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Whoever don't like this, it's not me. :p I feel have a lot of fun on it, pure DooM style, killing shit, grab the keys/active switch with some trap on it, whatever you like or hate. Yeah, they're not very good maps and so hard in UV but I like them. 4/5 -playerlin

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5/5 for visuals. 2/5 for gameplay. This felt more like some mathematical formula than Doom. Open door, monsters wake, kill monsters, grab key or press switch, oh no it's a surprise (sarcasm) trap and so on... Other annoying things are the raised floors and trees. Some bits are good but this could have been so much better (and that annoys me). 3/5 dwrTag

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The Aust_02.pk3 file in the zip needs to be renamed to Aust_02.wad. Once renamed it works fine in Zdoom. I must say this is a brilliant tribute to Simplcity and in fact its much better than Simplicity itself. 3 Big Levels with excellent architecture and tough gameplay thrown in. Designwise a bit unrealistic and repetative. This wad also uses the Simplicity pallete making the dark blue a lighter blue. 4 Stars -PC

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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