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Castle of Fear

   (9 reviews)
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3 Screenshots

About This File

This was originally made for Doom the Way id Did as E3M8. I eventually removed this big chunk of the level and kept the part with the Spiderdemon. This is made in a strict Peterson style so expect lots of texture misalignments, unusual wall-floor combos, and all that stuff.


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valkiriforce

  

This was an okay romp with lots of chaingun/shotgun action with some rockets scattered abroad. It feels sorta like it could be a Petersen reject or outtake from the original. Not many stand-out encounters and maybe a little too consistent with the use of marble textures seeing Petersen had a little more variety in texture choices in some sections of his maps. The cyber encounter was likely the highlight if a bit downplayed with a singular face-to-face showdown.

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Unknown date

  
Gameplay is inferior to that of the original id levels. It feels routine and imaginative. And if you are trying to emulate Petersen's style, you should at least know how his name is spelled. Also, a tribute level should have nods to the positive aspects; deliberately including things that you feel make the level worse only does precisely that: makes the level worse.

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Unknown date

  
great gameplay and really replicates petersens style!

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Unknown date

  
It looks not very good, but with some id mapping style made it's not bad. Too many ammo,health on UV... 3/5 -playerlin

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Unknown date

  
Pretty good

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Unknown date

  
Not bad! 4/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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