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Bratislava 2011

   (20 reviews)
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16 Screenshots

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IHANAA LEIJONAT IHANAA!!!


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Guest

Unknown date

  
Very enjoyable if you approach it with a UV speed mindset, tedious otherwise. Pretty open and liberal regarding player actions. More easily digestible than most other Jodwin maps ;-) 4/5 -Maes

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Guest

Unknown date

  
It was cool up until I threw a rocket to two revenants while moving forward only to find an instaraising trap/horde of monsters.

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Unknown date

  
This level is so fun before you get SSG(yeah, I'm not feel boring at the beginning of this level), and after that, the problem appears...monsters count increased ridiculously, well, I think it still beatable but not for everyone...The level design, layout and new music are very good, too bad it's Jodwin style level so...I can't really like it. :p 3.5/5 -playerlin

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Unknown date

  
A aesthetically simple, enjoyable, and mostly gentle (relative to some of the author's previous maps, anyway) little workout. Nice remix of a classic DooM II tune, as well. --TDotW

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Unknown date

  
Very monotonous in the coloring scheme, and also needs more detailing work. 3/5 ~Acid

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Guest

Unknown date

  
Average at best.

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Guest

Unknown date

  
not bad. i hated that area right near the exit.

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Guest

Unknown date

  
I really enjoyed this level! I think the over use of brown is a complex metaphor about how Jodwin poops out fun maps! 4/5.

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Unknown date

  
It's... brown. If that's not enough to turn you off, you'll actually find a decent level, with a nice new take on a classic piece of DOOM music as its music track; nothing spectactular, but a decent map nonetheless. 3/5 - ZZ

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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