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Sacrament

   (104 reviews)
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10 Screenshots

About This File

[B0S] clan's second wad. Just as in first wad (Da Will), main hero - [B0S] clan's fighter. Story so far: You woke up in a cold sweat after having a nightmare, and you see, that a message from [B0S] clan has appeared on your computer screen with an order - to get ASAP to [B0S] clan's base, located nearby. Grabbing a pistol and some ammo, you're ready to go.


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Guest

Unknown date

  
normal...a little boring

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Guest

Unknown date

  
Amazing wad!

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Guest

Unknown date

  
Some alright maps, great music, really dodgy looking BFG replacement sprite. The thing is, you play MAP02 and MAP13 (as the shining examples of all thats wrong with this mapset) and you can't help but never want to play this again. I think I'll be skipping [BOS] clan wads in the future as I really didn't enjoy most of this. 2* -Phobus

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Guest

Unknown date

  
I enjoyed a lot of the maps but found some of them to be pretty lame. I would've preferred a city infested with demons not an almost empty one. The new weapons were a bit poor and harder to aim. Still I think it does have some good maps. 4/5 dwrTag

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Guest

Unknown date

  
I enjoyed most of it--always been a fan of Wraith's and Dragon Hunter's maps, and the set has a very strong atmosphere, which is really its only uniform characteristic. Gameplay styles are drastically different, with map 02 belonging in the adventure/exploratio n genre, map 07 being demi-slaughter, Azamael's being of the "miserly with the ammo" type (at least on UV), etc. If you try to play it all at once the contrast can be jarring, but in small doses it's a memorable set. --TDotW

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Guest

Unknown date

  
no automap on MAP02 killed all my enthusiasm for this wad :(

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Guest

Unknown date

  
^It just gets off to a slow start play-wise. Try Map03 and beyond.

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Guest

Unknown date

  
Some levels are decent but look rather shitty, others are good, but I was forced to edit the WAD to remove worthless garbage, especially the weapon sprites and new sounds. Gameplay varied, but could have been better. Too much emphasis on "ambience" (hence the removable shit content) and too little on progression though the levels.

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Guest

Unknown date

  
This started out interesting and atmospheric, especially with the moody music used, but after Map02 (good-looking but huge and headache-inducing), I was so frustrated that I couldn't get myself to press on. I'm not going to give the WAD a rating based on just two maps, but I can't say I enjoyed it a lot. If you like DOOM because it's a fast-paced action game and want more of that, you won't, either. - ZZ

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Brillant mapset. Levels have an awesome design. Music is well chosen. Map 05 is a great map07-TNT redesign. Map 02 is beautiful, but needs a lot of monsters. Authors should update to 1.2 version with more monsters in map 02 and a better gameplay to be a masterpiece. Trolls have worked hard with this awesome wad. 4.5/5.

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Guest

Unknown date

  
Good, I like it.

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Guest

Unknown date

  
Nice plot, but ugly realization, ewww!

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Guest

Unknown date

  
I'm surprised no one has bitched about the (I'm assuming) mandatory Arch-Vile jump needed to progress through map 07 once you hit the four switches in the center of the room. That, the weapon GFX I had to remove with SLADE 3, and the disabled automap in map 02 bump this down to three stars for me. I'll likely play it again in the future but only if I'm bored as fuck.

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Guest

Unknown date

  
Fatal error, it's so stupid!

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Guest

Unknown date

  
Very boring

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Guest

Unknown date

  
Hey! This a prety good WAD: Good music, levels, weapons, textures. What would one ask more? Really, this deserv at least 4/5 and I specially like it. so it get 5/5 for me. Ramon_Demestre

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Guest

Unknown date

  
Cacoward for this. 5/5. Some of the first reviewers are crazy.

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Guest

Unknown date

  
Nice exploration wad. Solid "4". Check maps 2, 9, 10, 11 - cool in design, interesting in gameplay. Very good mysterious music.

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Guest

Unknown date

  
could have been a lot better.

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Guest

Unknown date

  
Awesome work

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Guest

Unknown date

  
fantastic! Russians are the master of Doom! :) Katamori

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Guest

Unknown date

  
Ugly, huh. In Soviet Russia wad plays you!

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Guest

Unknown date

  
Excellent work! 5/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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