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Sacrament

   (104 reviews)
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10 Screenshots

About This File

[B0S] clan's second wad. Just as in first wad (Da Will), main hero - [B0S] clan's fighter. Story so far: You woke up in a cold sweat after having a nightmare, and you see, that a message from [B0S] clan has appeared on your computer screen with an order - to get ASAP to [B0S] clan's base, located nearby. Grabbing a pistol and some ammo, you're ready to go.


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Guest

Unknown date

  
normal...a little boring

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Guest

Unknown date

  
Amazing wad!

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Guest

Unknown date

  
Some alright maps, great music, really dodgy looking BFG replacement sprite. The thing is, you play MAP02 and MAP13 (as the shining examples of all thats wrong with this mapset) and you can't help but never want to play this again. I think I'll be skipping [BOS] clan wads in the future as I really didn't enjoy most of this. 2* -Phobus

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Guest

Unknown date

  
I enjoyed a lot of the maps but found some of them to be pretty lame. I would've preferred a city infested with demons not an almost empty one. The new weapons were a bit poor and harder to aim. Still I think it does have some good maps. 4/5 dwrTag

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Guest

Unknown date

  
I enjoyed most of it--always been a fan of Wraith's and Dragon Hunter's maps, and the set has a very strong atmosphere, which is really its only uniform characteristic. Gameplay styles are drastically different, with map 02 belonging in the adventure/exploratio n genre, map 07 being demi-slaughter, Azamael's being of the "miserly with the ammo" type (at least on UV), etc. If you try to play it all at once the contrast can be jarring, but in small doses it's a memorable set. --TDotW

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Guest

Unknown date

  
no automap on MAP02 killed all my enthusiasm for this wad :(

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Guest

Unknown date

  
^It just gets off to a slow start play-wise. Try Map03 and beyond.

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Guest

Unknown date

  
Some levels are decent but look rather shitty, others are good, but I was forced to edit the WAD to remove worthless garbage, especially the weapon sprites and new sounds. Gameplay varied, but could have been better. Too much emphasis on "ambience" (hence the removable shit content) and too little on progression though the levels.

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Unknown date

  
This started out interesting and atmospheric, especially with the moody music used, but after Map02 (good-looking but huge and headache-inducing), I was so frustrated that I couldn't get myself to press on. I'm not going to give the WAD a rating based on just two maps, but I can't say I enjoyed it a lot. If you like DOOM because it's a fast-paced action game and want more of that, you won't, either. - ZZ

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Brillant mapset. Levels have an awesome design. Music is well chosen. Map 05 is a great map07-TNT redesign. Map 02 is beautiful, but needs a lot of monsters. Authors should update to 1.2 version with more monsters in map 02 and a better gameplay to be a masterpiece. Trolls have worked hard with this awesome wad. 4.5/5.

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Guest

Unknown date

  
Good, I like it.

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Guest

Unknown date

  
Nice plot, but ugly realization, ewww!

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Guest

Unknown date

  
I'm surprised no one has bitched about the (I'm assuming) mandatory Arch-Vile jump needed to progress through map 07 once you hit the four switches in the center of the room. That, the weapon GFX I had to remove with SLADE 3, and the disabled automap in map 02 bump this down to three stars for me. I'll likely play it again in the future but only if I'm bored as fuck.

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Unknown date

  
Fatal error, it's so stupid!

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Guest

Unknown date

  
Very boring

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Guest

Unknown date

  
Hey! This a prety good WAD: Good music, levels, weapons, textures. What would one ask more? Really, this deserv at least 4/5 and I specially like it. so it get 5/5 for me. Ramon_Demestre

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Guest

Unknown date

  
Cacoward for this. 5/5. Some of the first reviewers are crazy.

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Guest

Unknown date

  
Nice exploration wad. Solid "4". Check maps 2, 9, 10, 11 - cool in design, interesting in gameplay. Very good mysterious music.

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Guest

Unknown date

  
could have been a lot better.

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Guest

Unknown date

  
Awesome work

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Guest

Unknown date

  
fantastic! Russians are the master of Doom! :) Katamori

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Guest

Unknown date

  
Ugly, huh. In Soviet Russia wad plays you!

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Guest

Unknown date

  
Excellent work! 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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