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Adventures of Salvo Jettison, or "The Quest" (for Weight Watching)

   (13 reviews)
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About This File

when renowned mercenary Salvatore "Salvo" Jettison accepted a new job from a mysterious organization called UAC, it all seemed like a great bargain - they would supply everything, from brand new weapons and ammunition, to a plethora of minor benefits. What they didn't tell him until too late: first, he was going to fight against the netherworld, and second, they wouldn't have supplied him with the legendary everything-carrying space suit all marines had had so far...


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Unknown date

  
I guess rsl is the Snapesnogger of the doom world? Anyway, it's an average quality wad, it's not bad but it could use improvement. I do however like the ideas that the author keeps presenting, he just doesn't execute them perfectly.

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Unknown date

  
Just had a run on a few levels of Plutonia, and I must say this does quite revolutionize a number of gameplay portions - to me, mostly for good. Would have made the weapon spawns a bit more abundant to ease the dropoff/pickup, but either way it's simply quite awesome. 4/5

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Guest

Unknown date

  
I found it entertaining! 4/5

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Guest

Unknown date

  
I briefly tried this in DOOM2, and it's fun at first, but there are some issues. Weapons that cause you to look up or down are distracting when you're a keyboarder, and it also seemed that none of the ammo I collected was actually good for any of the weapons I got, so I ran out of everything around the red key in MAP02 already. It's got promise, but it needs work. 2/5 - ZZ

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Guest

Unknown date

  
Interesting mod. I like Dragon Ball weapon hehe

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Guest

Unknown date

  
Nice mod. But why are some enemies (zombieman, shotgunner, etc.) so fast? How can i change it back to normal speed?

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Guest

Unknown date

  
just tried it. it isn't that bad, some weapons are quite cool like Desizer!! i love shrinking monsters the mod needs more work though. 2/5

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Guest

Unknown date

  
The character's chasecam animation is half-rate, since it's always moving. Shooting the collider into a crowd is sure to cause incredible lag. This wad somehow makes sectors darker, not sure why, however. There is no animation for the detonation of tubular bombs, and it would have helped if the game would actually show that you have a bomb in place, as you might forget you have one. Overall, it was no fun to use at all.

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Unknown date

  
Broken, "Script error, "rslquest.wad:D_POWU PS" line 216: "inventory.interhuba mount" is an unknown actor property"

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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