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Adventures of Salvo Jettison, or "The Quest" (for Weight Watching)

   (13 reviews)
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About This File

when renowned mercenary Salvatore "Salvo" Jettison accepted a new job from a mysterious organization called UAC, it all seemed like a great bargain - they would supply everything, from brand new weapons and ammunition, to a plethora of minor benefits. What they didn't tell him until too late: first, he was going to fight against the netherworld, and second, they wouldn't have supplied him with the legendary everything-carrying space suit all marines had had so far...


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Guest

Unknown date

  
I guess rsl is the Snapesnogger of the doom world? Anyway, it's an average quality wad, it's not bad but it could use improvement. I do however like the ideas that the author keeps presenting, he just doesn't execute them perfectly.

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Guest

Unknown date

  
Just had a run on a few levels of Plutonia, and I must say this does quite revolutionize a number of gameplay portions - to me, mostly for good. Would have made the weapon spawns a bit more abundant to ease the dropoff/pickup, but either way it's simply quite awesome. 4/5

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Guest

Unknown date

  
I found it entertaining! 4/5

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Guest

Unknown date

  
I briefly tried this in DOOM2, and it's fun at first, but there are some issues. Weapons that cause you to look up or down are distracting when you're a keyboarder, and it also seemed that none of the ammo I collected was actually good for any of the weapons I got, so I ran out of everything around the red key in MAP02 already. It's got promise, but it needs work. 2/5 - ZZ

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Guest

Unknown date

  
Interesting mod. I like Dragon Ball weapon hehe

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Guest

Unknown date

  
Nice mod. But why are some enemies (zombieman, shotgunner, etc.) so fast? How can i change it back to normal speed?

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Guest

Unknown date

  
just tried it. it isn't that bad, some weapons are quite cool like Desizer!! i love shrinking monsters the mod needs more work though. 2/5

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Guest

Unknown date

  
The character's chasecam animation is half-rate, since it's always moving. Shooting the collider into a crowd is sure to cause incredible lag. This wad somehow makes sectors darker, not sure why, however. There is no animation for the detonation of tubular bombs, and it would have helped if the game would actually show that you have a bomb in place, as you might forget you have one. Overall, it was no fun to use at all.

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Unknown date

  
Broken, "Script error, "rslquest.wad:D_POWU PS" line 216: "inventory.interhuba mount" is an unknown actor property"

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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