Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Adventures of Salvo Jettison, or "The Quest" (for Weight Watching)

   (13 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

when renowned mercenary Salvatore "Salvo" Jettison accepted a new job from a mysterious organization called UAC, it all seemed like a great bargain - they would supply everything, from brand new weapons and ammunition, to a plethora of minor benefits. What they didn't tell him until too late: first, he was going to fight against the netherworld, and second, they wouldn't have supplied him with the legendary everything-carrying space suit all marines had had so far...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I guess rsl is the Snapesnogger of the doom world? Anyway, it's an average quality wad, it's not bad but it could use improvement. I do however like the ideas that the author keeps presenting, he just doesn't execute them perfectly.

Share this review


Link to review
Guest

Unknown date

  
Just had a run on a few levels of Plutonia, and I must say this does quite revolutionize a number of gameplay portions - to me, mostly for good. Would have made the weapon spawns a bit more abundant to ease the dropoff/pickup, but either way it's simply quite awesome. 4/5

Share this review


Link to review
Guest

Unknown date

  
I found it entertaining! 4/5

Share this review


Link to review
Guest

Unknown date

  
I briefly tried this in DOOM2, and it's fun at first, but there are some issues. Weapons that cause you to look up or down are distracting when you're a keyboarder, and it also seemed that none of the ammo I collected was actually good for any of the weapons I got, so I ran out of everything around the red key in MAP02 already. It's got promise, but it needs work. 2/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
Interesting mod. I like Dragon Ball weapon hehe

Share this review


Link to review
Guest

Unknown date

  
Nice mod. But why are some enemies (zombieman, shotgunner, etc.) so fast? How can i change it back to normal speed?

Share this review


Link to review
Guest

Unknown date

  
just tried it. it isn't that bad, some weapons are quite cool like Desizer!! i love shrinking monsters the mod needs more work though. 2/5

Share this review


Link to review
Guest

Unknown date

  
The character's chasecam animation is half-rate, since it's always moving. Shooting the collider into a crowd is sure to cause incredible lag. This wad somehow makes sectors darker, not sure why, however. There is no animation for the detonation of tubular bombs, and it would have helped if the game would actually show that you have a bomb in place, as you might forget you have one. Overall, it was no fun to use at all.

Share this review


Link to review
Guest

Unknown date

  
Broken, "Script error, "rslquest.wad:D_POWU PS" line 216: "inventory.interhuba mount" is an unknown actor property"

Share this review


Link to review
  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
×