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Adventures of Salvo Jettison, or "The Quest" (for Weight Watching)

   (13 reviews)
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About This File

when renowned mercenary Salvatore "Salvo" Jettison accepted a new job from a mysterious organization called UAC, it all seemed like a great bargain - they would supply everything, from brand new weapons and ammunition, to a plethora of minor benefits. What they didn't tell him until too late: first, he was going to fight against the netherworld, and second, they wouldn't have supplied him with the legendary everything-carrying space suit all marines had had so far...


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Unknown date

  
I guess rsl is the Snapesnogger of the doom world? Anyway, it's an average quality wad, it's not bad but it could use improvement. I do however like the ideas that the author keeps presenting, he just doesn't execute them perfectly.

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Unknown date

  
Just had a run on a few levels of Plutonia, and I must say this does quite revolutionize a number of gameplay portions - to me, mostly for good. Would have made the weapon spawns a bit more abundant to ease the dropoff/pickup, but either way it's simply quite awesome. 4/5

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Unknown date

  
I found it entertaining! 4/5

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Guest

Unknown date

  
I briefly tried this in DOOM2, and it's fun at first, but there are some issues. Weapons that cause you to look up or down are distracting when you're a keyboarder, and it also seemed that none of the ammo I collected was actually good for any of the weapons I got, so I ran out of everything around the red key in MAP02 already. It's got promise, but it needs work. 2/5 - ZZ

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Guest

Unknown date

  
Interesting mod. I like Dragon Ball weapon hehe

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Guest

Unknown date

  
Nice mod. But why are some enemies (zombieman, shotgunner, etc.) so fast? How can i change it back to normal speed?

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Unknown date

  
just tried it. it isn't that bad, some weapons are quite cool like Desizer!! i love shrinking monsters the mod needs more work though. 2/5

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Unknown date

  
The character's chasecam animation is half-rate, since it's always moving. Shooting the collider into a crowd is sure to cause incredible lag. This wad somehow makes sectors darker, not sure why, however. There is no animation for the detonation of tubular bombs, and it would have helped if the game would actually show that you have a bomb in place, as you might forget you have one. Overall, it was no fun to use at all.

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Unknown date

  
Broken, "Script error, "rslquest.wad:D_POWU PS" line 216: "inventory.interhuba mount" is an unknown actor property"

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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