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WAYBAC.WAD for DOOM ][

   (6 reviews)
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9 Screenshots

About This File

My intention with this level (my first and probably my last) was to construct a level that was reasonably challenging to complete, but without tossing 20 monsters in each room. But, I did assume that you don't cheat! Otherwise, the level will be too easy to complete.

Most rooms have a "trick" for making it through mostly unscathed, but can take a few passes to figure out the best strategy.

While I did place the additional player and Deathmatch starting locations, it is really designed for single player mode.


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Unknown date

  
A good 1995 map, more on the puzzle/secret oriented part. Has some genuine 1995 cheesiness going for it, but overall not too bad. 3/5 -Maes

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Unknown date

  
Not bad for a first level. 3.5/5

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Unknown date

  
I have fun on blast monsters with this map, even I think it's looks ugly, but I think it's a good start when it's first map of the author. 3.5/5 -playerlin

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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