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Hellbrary

   (14 reviews)
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4 Screenshots

About This File

Large city based library level with something sinister twisting the architecture.


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HAK3180

  

Looks okay. Plays pretty good. Combat's a little different, but the map feels like Doom 2.

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Unknown date

  
Blegh. Ugly square rooms with ugly square brick textures all over the outside and ugly windows cut into those bricks. Very easy gameplay, and the entire experience screams "inexperienced mapper".

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Unknown date

  
I have uploaded a new version fixing the railing issue so it won't bleed into the floor. Please check back later in the week for it. -Chris

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Unknown date

  
Ignoring the clipping mid textures, which have apparantly been fixed for a later upload, this map is still quite unprofessionally samey and square. Doesn't matter how many monsters there are, a corridor is still relatively easy to fight in, especially when you're as ridiculously well equipped as I was playing through it. Secrets kind of fail, as you basically just need to find the computer area map and check for all the little cubby holes. 2* -Phobus

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Unknown date

  
It's a nice map with classic gameplay style and bad traps. :P I only found the jail area is too annoying and confusing me, and it sucks. After that, all are working good! 3.5/5 -playerlin

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Unknown date

  
Embarassingly bad title aside, it's a fairly bland and mostly linear level with nothing that stands out. Feels pre-fab and sparse, with no details that make it stand out from the pack. You know what, the title has pissed me off all over again with its stupidness. Now I hate it.

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Unknown date

  
A decent level - not much of a looker, but it plays well. 3/5 - ZZ

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Unknown date

  
Monster positioning and balance is good, but the flow, architecture and area variation are all quite bad. The design is very square and the rooms are either linked with a door or harshly interrupting stairs. The outdoor areas and the switches in the marble jail in the red key area are a trip to the mid 90s (in a bad way). I also had clipping mid textures in software rendering in prboom. 2/5

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Unknown date

  
D_ROMERO automatically means awesomeness for me. Seriously though, it's a nice map. All rooms are wide but not empty. I really like this feeling, reminds me of "Speed of Doom" (except for map07 >__

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Unknown date

  
not bad. i hated that jail area. also, i couldn't figure out what to do after you go into the teleporter after that jail room.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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